5 - Gauntletz
Method number 1: Enter the game with it.
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Logic: GruntStartingPoint
Points: 0 (default ... not used, solver's Grunt)
See AppendixC/EnemyAITypez for value, if Smarts: (team) is 1, 2 or 3
Smarts: 0 ... default ... the player controlz this Grunt.
1 enemy team number.
2 enemy team number.
3 enemy team number.
Note: Gruntz will attack any other Grunt with a different team number!
Powerup: 0 (default ... Bare-handed)
5 ... Gauntletz
X Min: 0 (default, solver's Grunt)
If Points: definez an enemy Object Guard Grunt, this field
(along with Y Min:) is the 'address' of the Object being guarded.
X Max: 0 (default, solver's Grunt)
If Points: definez an enemy Object Guard Grunt, this field
(along with X Min:) is the 'address' of the Object being guarded.
There is a specialized enemy Grunt called a Gauntletz (leavez a Blue Goo Puddle ) that may be defined simply by providing a "Points: value of 9 and "Smarts: value of 1, 2 or 3 in this method.

Method number 2: Cover it up.
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Use Logic: CoveredPowerUp with Powerup: = 5 ... other fieldz as necessary

Method number 3: Leave it in plain sight.
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Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_GAUNTLETZ

Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.

Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.

Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.

Gauntletz are heavy glovez made of metal ... much harder than Bare-handz. With Gauntletz, a Grunt can break Rockz (even Giant Rockz!)

, and most Brickz . Most? Yes, most! You see, Gauntletz cannot break Gold Brickz at all (it doesn't hurt the Gauntletz to try ... they just don't break). While Gauntletz are capable of breaking Black Brickz , the resultz are explosive(!) and alwayz fatal to the Gauntletz Grunt (unless he has an Invulnerability PowerUp). Gauntletz can break Red Brickz , but are broken themselvez in the process.

Gauntletz are among the most popular Toolz to be found in Gruntz puzzlez ... almost every Level, Standard or Custom, has at least one Grunt with this Tool. Close behind in popularity are Shovelz. Every Level eventually has a Warpstone Grunt ... but that is not much of a "Tool", so we won't include it in any popularity pollz.

Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the SuperSpeed Powerup.

Used as a weapon
'Hit' value: 5/20 ... four hitz with this weapon will result in Goo Puddle(z) to suck up.

Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt (neither can move), and beginz the fight.
ID Opponent Hit Result Winner's
Reason for unusual resultz
0 Bare-handed 1 win 17
1 Bombz 20 draw 0 Actually, both lose.
2 Boomerangz 6 win 12
3 Brick(layer)z 4 win 8
4 Clubz 8 lose 5
5 Gauntletz 5 undecided 05
6 (Boxing) Glovez 1 win 16
7 Goober(Straw)z 2 win 14
8 Gravity Bootz 2 win 11
9 Gun Hatz 10 win 10
10 Sponge Gunz 1 win 18
11 Rockz 8 win 12
12 Shieldz 1 win 10
13 Shovel 6 win 2
14 Springz 5 win 5
15 Spy Gear 4 win 8
16 Swordz 10 lose 10
17 TimeBombz 20 draw 0 Actually, both lose.
18 Toobz 2 win 14
19 (Magic) Wandz ? win 20 Won't fight
20 Warpstone 0 win 20 can't fight ... and enemy Gruntz can't carry a Warpstone piece ! (Except in some Battlez.)
21 Welder's Kit 20 lose 15
22 Wingz 2 win 16
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.

Grade: A 37 W17-D3-L3 (+158 +198)

The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.