3 - Bricklayer

Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 3 ... other fieldz as necessary
There is a specialized enemy Grunt called a Brick Layer (leavez a Dark Blue Goo Puddle ) that may be defined simply by providing a "Points: value of 8 and "Smarts: value of 1, 2 or 3 in this method.

Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 3 ... other fieldz as necessary

Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_BRICKZ

Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.

Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.

Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.

That pail of cement and trowel aren't exactly the most threatening Toolz to use in a fight. It takez quite a bit of time to recover strength in order to swing the pail again. This Grunt is much more interested in home improvement.

Brick(layer)z are primarily defensive Toolz. It takez a Gauntletz Grunt or TimeBomber Grunt (or for a one-time effort, a SuicideBomber Grunt ) to get through a Brick wall.

But it is nice to have a Bricklayer around, when surrounded by a bunch of enemy Sword Gruntz! Given enough time, Bricklayerz can build up a defense area to keep him and all of his friendz safe from those 'butter knivez'. And if one of his friendz has, say, a Gunhat , Boomerang or even a SpongeGun , those Sword Gruntz can be turned into Goo from within the Bricklayer'z little fort.

Gauntletz can break four Brickz in the time it takez a BrickLayer to lay one, so keep those Gauntletz Gruntz at more than arm'z length!

Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the Super Speed PowerUp.
Used as a weapon
'Hit' value: 4/20 ... enemy turned into a Goo Puddle after fifth swing.

Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt (neither can move), and beginz the fight.
ID Opponent Hit Result Winner's
Reason for unusual resultz
0 Bare-handed 1 win 14
1 Bombz 20 draw 0 Actually, both lose.
2 Boomerangz 6 win 2
3 Brick(layer)z 4 undecided 04
4 Clubz 8 lose 8
5 Gauntletz 5 lose 8
6 (Boxing) Glovez 1 win 14
7 Goober(Straw)z 2 win 10
8 Gravity Bootz 2 win 5
9 Gun Hatz 10 lose 4
10 Sponge Gunz 1 win 17
11 Rockz 8 win 4
12 Shieldz 1 win 8
13 Shovel 6 lose 4
14 Springz 5 lose 8
15 Spy Gear 4 lose 8
16 Swordz 10 lose 12
17 TimeBombz 20 draw 0 Actually, both lose.
18 Toobz 2 lose 6
19 (Magic) Wandz ? win 20 Won't fight
20 Warpstone 0 win 20 can't fight ... and enemy Gruntz cannot carry a Warpstone piece !
21 Welder's Kit 20 lose 16
22 Wingz 2 win 14
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.

Grade: D- 25 W11-D3-L9 (+16 +56)

The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.