4 - Club

Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 4 ... other fieldz as necessary

Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 4 ... other fieldz as necessary

Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_CLUBZ

Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.

Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.

Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.

Clubz are, well, great big stickz of wood, larger at the 'business' end, and smaller near the handle.

While they do a lot of damage when they meet a soft object (like an enemy Grunt'z head), they take a lot of effort to use. It takez a Club Grunt quite a bit of time to recover enough strength to swing that heavy thing another time. A Bare-handed Grunt can get in three punchez before another swing of a Club can come its way. But I'll take the Club Gruntz against a Bare-hander every time ... unless the Club Grunt is 'nailed' to one spot, and the Bare-hander can run away and find some refreshing Zap Cola.

Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the Super Speed PowerUp.

Used as a weapon
'Hit' value: 8/20 ... enemy turned into a Goo Puddle after third swing.

Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt (neither can move), and beginz the fight.
ID Opponent Hit Result Winner's
Health
Reason for unusual resultz
0 Bare-handed 1 win 16
1 Bombz 20 draw 0 Actually, both lose.
2 Boomerangz 6 win 8
3 Brick(layer)z 4 win 8
4 Clubz 8 win 4 Faster on the 'draw' than his opponent
5 Gauntletz 5 win 5
6 (Boxing) Glovez 1 win 17
7 Goober(Straw)z 2 win 14
8 Gravity Bootz 2 win 11
9 Gun Hatz 10 win 10
10 Sponge Gunz 1 win 18
11 Rockz 8 win 12
12 Shieldz 1 win 14
13 Shovel 6 win 8
14 Springz 5 win 10
15 Spy Gear 4 win 8
16 Swordz 10 lose 4
17 TimeBombz 20 draw 0 Actually, both lose.
18 Toobz 2 win 14
19 (Magic) Wandz ? win 20 Won't fight
20 Warpstone 0 win 20 can't fight ... and enemy Gruntz cannot carry a Warpstone piece !
21 Welder's Kit 20 lose 12
22 Wingz 2 win 16
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.

Grade: A- 40 W19-D2-L2 (+177 +217) ... all offense, no utility

The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.