15 - Spy Gear
|
Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 15 ... other fieldz as necessary
Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 15 ... other fieldz as necessary
Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_SPYZ
Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.
Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.
Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.
|
"Magnify this!" the Spy Grunt sayz. Actually, this Tool is most valuable in determining whether there is something "under that Rock" or "in that Hole"; or whether a Brick is safe to smash, or will explode in a Gauntletz Grunt's gooey face ... or break his Gauntletz. Just wave that SpyGlass all over the map, to see if there is anything breakable, or diggable; then send the Grunt with the proper Tool to do the grunt work.
|
Travel speed: 500 millisecondz per Tile ... 250 millisecondz per Tile with the Super Speed PowerUp.
Used as a weapon
'Hit' value: 4/20 ... enemy turned into a Goo Puddle after fifth swing.
Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt
(neither can move), and beginz the fight.
|
ID |
Opponent |
Hit |
Result |
Winner's
Health
|
Reason for unusual resultz |
0 |
Bare-handed |
1 |
win |
15 |
|
1 |
Bombz |
20 |
draw |
0 |
Actually, both lose. |
2 |
Boomerangz |
6 |
win |
8 |
|
3 |
Brick(layer)z |
4 |
win |
4 |
|
4 |
Clubz |
8 |
lose |
4 |
|
5 |
Gauntletz |
5 |
lose |
4 |
|
6 |
(Boxing) Glovez |
1 |
win |
16 |
|
7 |
Goober(Straw)z |
2 |
win |
12 |
|
8 |
Gravity Bootz |
2 |
win |
8 |
|
9 |
Gun Hatz |
10 |
win |
10 |
|
10 |
Sponge Gunz |
1 |
win |
18 |
|
11 |
Rockz |
8 |
win |
4 |
|
12 |
Shieldz |
1 |
win |
11 |
** Shieldz take half damage from many other Gruntz. |
13 |
Shovel |
6 |
lose |
4 |
|
14 |
Springz |
5 |
win |
5 |
|
15 |
Spy Gear |
4 |
undecided |
4 |
|
16 |
Swordz |
10 |
lose |
12 |
|
17 |
TimeBombz |
20 |
draw |
0 |
Actually, both lose. |
18 |
Toobz |
2 |
win |
12 |
|
19 |
(Magic) Wandz |
? |
win |
20 |
won't fight |
20 |
Warpstone |
0 |
win |
20 |
can't fight, and enemy Gruntz can't carry a Warpstone piece ! |
21 |
Welder's Kit |
20 |
lose |
15 |
|
22 |
Wingz |
2 |
win |
16 |
|
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.
Grade: A- 33 W15-D3-L5 (+140 +100) ... GOOD offense, unique utility
The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.
|
|