9 - GunHatz
Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 9 ... other fieldz as necessary

Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 9 ... other fieldz as necessary

Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_GUNHATZ

Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.

Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.

Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.

The GunHat is a long-range weapon, capable of inflicting damage on an enemy Grunt from six Tilez away.

GunHatz Gruntz have the longest range of any weapon in the game.
Also, like a Sword Grunt, it only takez two 'hitz' from a cannonball fired by a GunHatz Grunt to turn an enemy into Goo.
Where a Boomerang Grunt is capable of doing harm to more than one Grunt at a time (even friendly Gruntz!), GunHatz only demolish one-half of a single Tile (that is, any Grunt on that Tile) at a time.
A GunHatz Grunt may only damage a moving Grunt by firing at a Tile where the enemy Grunt will be;
firing directly at a moving Grunt will result in a miss every time.
Missing can be fatal to a GunHatz Grunt, because it takez a long time to re-load.

If you are faced with battling a GunHatz Grunt, there is really little to fear; even a Bare-handed Grunt can easily defeat a GunHatz Grunt, by simply stepping out of the path of the cannonball and using 'hit and run' tactics.
If the enemy is a 'Hit And Runner' GunHatz Grunt, your task is a little more difficult, but I'll bet on your side every time!

Gunhatz also act as shieldz against ranged attackz, they will absorb only half the damage.

Missile speed: 1500 millisecondz to the target

Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the Super Speed PowerUp.
Used as a weapon
'Hit' value: 10/20 ... enemy turned into a Goo Puddle after two shotz (unless the opponent is a GunHat).
Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt (neither can move), and beginz the fight.
ID Opponent Hit Result Winner's
Health
Reason for unusual resultz
0 Bare-handed 1 win 15
1 Bombz 20 draw 0 Actually, both lose.
2 Boomerangz 3 win 14 * GunHatz take half damage from ranged weaponz such as Boomerangz.
3 Brick(layer)z 4 win 4
4 Clubz 8 lose 10
5 Gauntletz 5 win 5
6 (Boxing) Glovez 1 win 15
7 Goober(Straw)z 2 win 10
8 Gravity Bootz 3 win 8
9 Gun Hatz 5 draw 00 the "loser's" missile is already in the air ... mutually assured destruction
10 Sponge Gunz 0 win 20 * GunHatz take no damage from a SpongeGun
11 Rockz 4 win 12 * GunHatz take half damage from ranged weaponz such as Rockz.
12 Shieldz 1 win 14
13 Shovel 6 lose 10
14 Springz 5 lose 10
15 Spy Gear 4 draw 0 the "loser's" missile is already in the air ... mutually assured destruction
16 Swordz 10 lose 10
17 TimeBombz 20 draw 0 Actually, both lose.
18 Toobz 2 win 10
19 (Magic) Wandz ? win 20 won't fight
20 Warpstone 0 win 20 can't fight, and enemy Gruntz can't carry a Warpstone piece !
21 Welder's Kit 10 win 10 * GunHatz take half damage from ranged weaponz such as Welderz.
And GunHat reloadz faster than the Welder can!
22 Wingz 1 win 9
* GunHatz take no damage from a SpongeGun and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.

Grade: C 34 W15-D4-L4 (+149 +109) ... strictly offense, no utility

The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.