9 - GunHatz |
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Method number 1: Enter the game with it. Edit Objects Dialog Box Use Logic: GruntStartingPoint with Powerup: = 9 ... other fieldz as necessary Method number 2: Cover it up. Edit Objects Dialog Box Use Logic: CoveredPowerUp with Powerup: = 9 ... other fieldz as necessary Method number 3: Leave it in plain sight. Edit Objects Dialog Box Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_GUNHATZ Method number 4: Put it in a Giant Rock. No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed. Method number 5: Ask for it. One of the solver's Gruntz can use a Megaphone to call for the Tool. Method number 6: Steal it (back). Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind. |
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The GunHat is a long-range weapon, capable of inflicting damage on an enemy Grunt from six Tilez away. GunHatz Gruntz have the longest range of any weapon in the game. Also, like a Sword Grunt, it only takez two 'hitz' from a cannonball fired by a GunHatz Grunt to turn an enemy into Goo. Where a Boomerang Grunt is capable of doing harm to more than one Grunt at a time (even friendly Gruntz!), GunHatz only demolish one-half of a single Tile (that is, any Grunt on that Tile) at a time. A GunHatz Grunt may only damage a moving Grunt by firing at a Tile where the enemy Grunt will be; firing directly at a moving Grunt will result in a miss every time. Missing can be fatal to a GunHatz Grunt, because it takez a long time to re-load. If you are faced with battling a GunHatz Grunt, there is really little to fear; even a Bare-handed Grunt can easily defeat a GunHatz Grunt, by simply stepping out of the path of the cannonball and using 'hit and run' tactics. If the enemy is a 'Hit And Runner' GunHatz Grunt, your task is a little more difficult, but I'll bet on your side every time! Gunhatz also act as shieldz against ranged attackz, they will absorb only half the damage. Missile speed: 1500 millisecondz to the target Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the Super Speed PowerUp. |
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