Edit Objects Dialog Box |
Logic: |
GruntStartingPoint |
Image Set: |
GAME_WAPWORLDONLY_TRIGGER some Designerz use GAME_WAPWORLDONLY_GUARDPOINT |
Points: |
0 see Enemy AI Types for Points: value; Smarts: must contain a value other than 0.
9 identifies this enemy Grunt as type "Gauntletz Grunt"
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Smarts: |
0 ... default ... the player controlz this Grunt.
1 enemy team number.
2 enemy team number.
3 enemy team number.
Note: Gruntz will attack any other Grunt with a different team number! |
Powerup: |
0 bare-handed Grunt; see Toolz, Toyz, Cursez and Powerupz for other values. |
Direction: |
0 (default, solver's Grunt and Post Guardz ... not used)
For any other enemy Grunt, this is the number of Tilez away he will sense any other team's Grunt.
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Object Rectangles Dialog Box |
Move Rect: |
Defines Grunt movement limitz in four cardinal directionz |
Left |
0 This field specifies the number of Tiles to the left of the original position that the
Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
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Top |
0 This field specifies the number of Tiles above the original position that the Grunt
will wander randomly. (Definitely does apply to this enemy AI type.)
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Right |
0 This field specifies the number of Tiles to the right of the original position that the
Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
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Bottom |
0 This field specifies the number of Tiles below the original position that the Grunt
will wander randomly. (Definitely does apply to this enemy AI type.)
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Gauntletz Gruntz alwayz have Gauntletz and will hang around a location until they sense one of your Gruntz.
Once a Gauntletz Grunt sensez one of your Gruntz, the Gauntletz Grunt will attack him and break through any breakable objectz that are in the way. (Try to get him to break a Red or Black Brick ... or free another Grunt on a different 'team' that carriez a strong Tool).
The range that a Gauntletz Grunt can sense can vary.
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