11 - Rockz
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Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 11 ... other fieldz as necessary
Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 11 ... other fieldz as necessary
Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_GRAVITYBOOTZ
Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.
Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.
Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.
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Rockz are long-range weaponz, capable of inflicting damage on an enemy Grunt who is up to four Tilez away.
Missile speed: 1000 millisecondz to the target
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Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the Super Speed PowerUp.
Used as a weapon
'Hit' value: 8/20 ... enemy turned into a Goo Puddle after third missile (unless the opponent wearz a GunHat).
Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt
(neither can move), and beginz the fight.
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ID |
Opponent |
Hit |
Result |
Winner's
Health
|
Reason for unusual resultz |
0 |
Bare-handed |
1 |
win |
12 |
|
1 |
Bombz |
20 |
draw |
0 |
Actually, both lose. |
2 |
Boomerangz |
6 |
win |
2 |
|
3 |
Brick(layer)z |
4 |
lose |
4 |
|
4 |
Clubz |
8 |
lose |
12 |
|
5 |
Gauntletz |
5 |
lose |
4 |
|
6 |
(Boxing) Glovez |
1 |
win |
15 |
|
7 |
Goober(Straw)z |
2 |
win |
10 |
|
8 |
Gravity Bootz |
2 |
win |
8 |
|
9 |
Gun Hatz 8/2 |
10 |
lose |
12 |
* GunHatz take half damage from ranged weapon Gruntz. |
10 |
Sponge Gunz |
1 |
win |
19 |
|
11 |
Rockz |
8 |
draw |
0 |
the "loser's" missile is already in the air ... mutually assured destruction |
12 |
Shieldz |
1 |
win |
12 |
|
13 |
Shovel |
6 |
lose |
4 |
|
14 |
Springz |
5 |
lose |
4 |
|
15 |
Spy Gear |
4 |
lose |
4 |
|
16 |
Swordz |
10 |
lose |
10 |
|
17 |
TimeBombz |
20 |
draw |
0 |
Actually, both lose. |
18 |
Toobz |
2 |
win |
6 |
|
19 |
(Magic) Wandz |
? |
win |
20
| won't fight |
20 |
Warpstone |
0 |
win |
20 |
can't fight, and enemy Gruntz can't carry a Warpstone piece ! |
21 |
Welder's Kit |
20 |
lose |
12 |
|
22 |
Wingz |
2 |
win |
12 |
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* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.
Grade: C 25 W11-D3-L9 (+83 +43) ... pure offense, no utility
The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.
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