12 - Shieldz

Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 12 ... other fieldz as necessary

Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 12 ... other fieldz as necessary

Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_SHIELDZ

Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.

Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.

Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.

A Grunt with a Shield can absorb much more punishment from an attack by an enemy Grunt than an unShielded Grunt.
In fact, Bare-handed Gruntz, boxing glovez gruntz, or enemy Shield Gruntz can do no damage at all to a Shield Grunt!
You won't be able to get anywhere a Bare-handed Grunt can't go;
it won't slow you down ... but it certainly won't speed you up, either.

As a weapon, it is better than Bare handz, but won't allow you to take on a Sword Grunt in a battle to the death, either.

Use this Grunt to stand guard at a point where there is a passage that is only one Tile wide,
and he'll buy you some time to get another task done.

Best used as a defensive Tool ... a Shield!

Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the Super Speed PowerUp.

Used as a weapon

'Hit' value: 1/20 ... enemy turned into a Goo Puddle after twentieth swing.

Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt
(neither can move), and beginz the fight.
ID Opponent Hit Result Winner's
Health
Reason for unusual resultz
0 Bare-handed 0 win 20 ** Shieldz take no damage at all
1 Bombz 20 draw 0 Actually, both lose.
2 Boomerangz 3 lose 11 ** Shieldz take half damage from most Gruntz
3 Brick(layer)z 2 lose 7 ** Shieldz take half damage from most Gruntz
4 Clubz 4 lose 13 ** Shieldz take half damage from most Gruntz
5 Gauntletz 2 lose 10 ** Shieldz take half damage from most Gruntz (2/5 from Gauntletz)
6 (Boxing) Glovez 0 win 20 ** Shieldz take no damage at all (just getz pushed around)
7 Goober(Straw)z 2 win 1 ** Shieldz take half damage from most Gruntz
8 Gravity Bootz 1 win 3 ** Shieldz take half damage from kickz, no damage from punchez
9 Gun Hatz 10 lose 14 apparently cannot 'Shield' from flying objectz
10 Sponge Gunz 0 win 20 ** Shieldz take no damage at all (just getz pushed around)
11 Rockz 8 lose 12 apparently cannot 'Shield' from flying objectz
12 Shieldz 0 draw 20 ** Shieldz take no damage at all
13 Shovel 3 lose 11 ** Shieldz take half damage from most Gruntz
14 Springz 2 lose 1 ** Shieldz take half damage from most Gruntz (and Springz 'flailz' a lot)
15 Spy Gear 2 lose 10 ** Shieldz take half damage from most Gruntz
16 Swordz 5 lose 14 Sword reduced to slashing, instead of stabbing?
17 TimeBombz 20 draw 0 Actually, both lose.
18 Toobz 1 win 1 ** Shieldz take half damage from most Gruntz ... and hit first
19 (Magic) Wandz ? win 20 won't fight
20 Warpstone 0 win 20 can't fight, and enemy Gruntz can't carry a Warpstone piece !
21 Welder's Kit 10 lose 12 ** Shieldz take half damage from most Gruntz, but it melted
22 Wingz 1 win 2 ** Shieldz take half damage from most Gruntz ... and hit first
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.

Grade: C 21 W9-D3-L11 (-17 -57) ... unique defensive utility

The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.