14 - Springz |
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Method number 1: Enter the game with it. Edit Objects Dialog Box Use Logic: GruntStartingPoint with Powerup: = 14 ... other fieldz as necessary Method number 2: Cover it up. Edit Objects Dialog Box Use Logic: CoveredPowerUp with Powerup: = 14 ... other fieldz as necessary Method number 3: Leave it in plain sight. Edit Objects Dialog Box Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_SPRINGZ Method number 4: Put it in a Giant Rock. No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed. Method number 5: Ask for it. One of the solver's Gruntz can use a Megaphone to call for the Tool. Method number 6: Steal it (back). Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind. |
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Springz may get a Grunt several placez he would otherwise not be able to go. A Grunt with Springz can jump over a single Hole, a single set of Spikez or over any other single 'Death Tile' (Quicksand, Tar Pit, Polluted Water, etc.). But a Springz Grunt will still refuse to jump over Water ... unless it is from Landing Area or a Bridge tile to a Bridge tile or another Landing Area . Springz Gruntz are smart, when it comez to Water ... they will not even start out across Water unless they can do so without getting their Springz wet. They have to know that Bridge Tilez exist all the way to the destination (even if those Bridge Tilez are not always raised). Springz are also useful as weapons, but take a while to re-charge. Best plan of attack for a Springz Grunt is hit, run to re-charge, and return to hit again. |
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