8 - Gravity Bootz 
|
Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 8 ... other fieldz as necessary
Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 8 ... other fieldz as necessary
Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_GRAVITYBOOTZ
Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.
Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.
Method number 6: Steal it (back).
Pound a Tool Thief carrying the Tool into its own Bootz, then pick them up and put them on yourself.
|
Gravity Bootz is a pretty good description of this Tool; wearing them makez a Grunt immune to the effectz of:
Boxing Glovez , SpongeGun , or Wingz , for instance.
Those Toolz, used by an enemy Grunt will move any other Grunt a maximum of one Tile
(Wingz might be zero (due to the random effectz of the wind), even against a Bare-handed Grunt).
All the Gravity Bootz Grunt will do is take a little damage to its health.
Another valuable feature of Gravity Bootz is the ability to walk on Spikez without harm. Any other Grunt will lose a little bit of health with every step on Spikez, but Gravity Bootz protect the Grunt wearing them.
As a weapon, Gravity Bootz are better than Bare-handz ... they are rather heavy, so a kick into a Grunt's shinz reducez their health by a bit. Just don't expect to survive taking on a Sword Grunt, with these as your only weapon,
and no PowerUp (like Reactive Armor, or Invulnerability) on your side.
One notable thing about a Gravity Bootz Grunt ... he doesn't leave behind any Goo when his health is reduced to zero (the Goo drainz into his Bootz, and disappearz).
Travel speed: 600 millisecondz per Tile (300 millisecondz per Tile with SuperSpeed).
|
Used as a weapon
'Hit' value: 3/20 ... enemy turned into a Goo Puddle after seven kickz ('Hit' 2) and punchez ('Hit' 1).
Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt (neither can move), and beginz the fight.
|
ID |
Opponent |
Hit |
Result |
Winner's
Health
|
Reason for unusual resultz |
0 |
Bare-handed |
1 |
win |
13 |
|
1 |
Bombz |
20 |
draw |
0 |
Actually, both lose. |
2 |
Boomerangz |
6 |
win |
2 |
it takez a while for the Grunt to get his Boomerang back, wind up, and throw it again (7 kickz versus 3 throwz) |
3 |
Brick(layer)z |
4 |
lose |
2 |
|
4 |
Clubz |
8 |
lose |
11 |
|
5 |
Gauntletz |
5 |
lose |
8 |
|
6 |
(Boxing) Glovez |
1 |
win |
13 |
|
7 |
Goober(Straw)z |
2 |
win |
6 |
|
8 |
Gravity Bootz |
3 |
undecided |
2 |
'flailing' costz a Grunt a chance to kick and punch |
9 |
Gun Hatz |
10 |
lose |
2 |
even without the 'rapid fire option', 2 shotz versus 6 kickz and punchez |
10 |
Sponge Gunz |
1 |
win |
16 |
Sponge Gunz are very difficult to load ... takez a lot of time |
11 |
Rockz |
8 |
win
| 4 |
|
12 |
Shieldz |
1 |
win |
1 |
** Shieldz take half damage from many Gruntz, for Bootz (3/2 = 1!)
(who attacked first, so got twenty kickz in, but never punched) |
13 |
Shovel |
6 |
lose |
8 |
|
14 |
Springz |
5 |
lose |
5 |
|
15 |
Spy Gear |
4 |
lose |
5 |
|
16 |
Swordz |
10 |
lose |
14 |
|
17 |
TimeBombz |
20 |
draw |
0 |
Actually, both lose. |
18 |
Toobz |
2 |
win |
6 |
|
19 |
(Magic) Wandz |
? |
win |
20 |
won't fight |
20 |
Warpstone |
0 |
win |
20 |
can't fight, and enemy Gruntz can't carry a Warpstone piece ! |
21 |
Welder's Kit |
20 |
lose |
17 |
|
22 |
Wingz |
2 |
win |
14 |
only flapped his Wingz half as fast as he was kicked and punched |
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.
Grade: C 23 W10-D3-L10 (+41 +1) ... some offense, unique utility
The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.
|
|