8 - Gravity Bootz |
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Method number 1: Enter the game with it. Edit Objects Dialog Box Use Logic: GruntStartingPoint with Powerup: = 8 ... other fieldz as necessary Method number 2: Cover it up. Edit Objects Dialog Box Use Logic: CoveredPowerUp with Powerup: = 8 ... other fieldz as necessary Method number 3: Leave it in plain sight. Edit Objects Dialog Box Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_GRAVITYBOOTZ Method number 4: Put it in a Giant Rock. No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed. Method number 5: Ask for it. One of the solver's Gruntz can use a Megaphone to call for the Tool. Method number 6: Steal it (back). Pound a Tool Thief carrying the Tool into its own Bootz, then pick them up and put them on yourself. |
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Gravity Bootz is a pretty good description of this Tool; wearing them makez a Grunt immune to the effectz of: Boxing Glovez , SpongeGun , or Wingz , for instance. Those Toolz, used by an enemy Grunt will move any other Grunt a maximum of one Tile (Wingz might be zero (due to the random effectz of the wind), even against a Bare-handed Grunt). All the Gravity Bootz Grunt will do is take a little damage to its health. Another valuable feature of Gravity Bootz is the ability to walk on Spikez without harm. Any other Grunt will lose a little bit of health with every step on Spikez, but Gravity Bootz protect the Grunt wearing them. As a weapon, Gravity Bootz are better than Bare-handz ... they are rather heavy, so a kick into a Grunt's shinz reducez their health by a bit. Just don't expect to survive taking on a Sword Grunt, with these as your only weapon, and no PowerUp (like Reactive Armor, or Invulnerability) on your side. One notable thing about a Gravity Bootz Grunt ... he doesn't leave behind any Goo when his health is reduced to zero (the Goo drainz into his Bootz, and disappearz). Travel speed: 600 millisecondz per Tile (300 millisecondz per Tile with SuperSpeed). |
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