50 - Megaphone |
||
---|---|---|
Edit Objects Dialog Box | ||
Identification | ||
ID: | Calculated, after CalcCowID (Highly recommended!) |
same |
Name: | Optional, use to keep track of objectz of this type (Megaphone #?) |
same |
Logic: | CoveredPowerUp | or InGameIcon |
Image Set: | GAME_WAPWORLDONLY_TRIGGER | or alwayz GAME_INGAMEICONZ_ + POWERUPZ_MEGAPHONE |
Animation: | Not used (blank) | same |
Location | ||
X: | Pixel location of the left edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 16 should leave a remainder of 8.) The uncovered object is alwayz centered in the tile, for any X:. |
same, except ideally, value divided by 32 should leave a remainder of 16. (Image centered in the tile.) |
Y: | Pixel location of the top edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 16 should leave a remainder of 8.) The uncovered object is alwayz centered in the tile, for any Y:. |
same, except ideally, value divided by 32 should leave a remainder of 16. (Image centered in the tile.) |
Z: | 0 (default) | same |
I: | -1 (default) | same |
Attributes | ||
Score: | 0 the sequence number of the item to be called for from the GruntzMachine. Important! If it is, no items will ever be in the GruntzMachine! |
Same as for CoveredPowerup |
Points: | 0 is the ID number of the Tool, Toy, or Brick that will appear in the GruntzMachine. | Same as for CoveredPowerup |
Smarts: | 0 (default) Tile 1 or 9 selected; or Clear Tile (1 through 301) to replace the Rock or Hole/Mound when broken/dug up. Objectz on an Arrow Tile may never be acquired! |
0 (default ... not used) |
Powerup: | 50 specifies the object is a Megaphone. | 0 (default ... not used) |
Damage: | 0 (default) | same |
Health: | 0 (default) | same |
Speed X: | 0 (default) X Tile coordinate, calculated, after CalcCowID (Highly recommended!) |
Same as for CoveredPowerup |
Speed Y: | 0 (default) Y Tile coordinate, calculated, after CalcCowID (Highly recommended!) |
Same as for CoveredPowerup |
Face Dir: | 0 (default) | same |
X Min: | 0 (default) | same |
X Max: | 0 (default) | same |
Direction: | 0 (default) | same |
Y Min: | 0 (default) | same |
Y Max: | 0 (default) | same |
Speed: | 0 (default) | same |
Note: due to an error in the Gruntz game engine, a Megaphone within a CoveredPowerup will co-inhabit the space with an empty note , which will cause any grunt of the solver to stop and read the (empty) note in that space. So the use of the InGameIcon is preferred over a CoveredPowerup. |