13 - Shovel |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Method number 1: Enter the game with it. Edit Objects Dialog Box Use Logic: GruntStartingPoint with Powerup: = 13 ... other fieldz as necessary There is a specialized enemy Grunt called a Digger that may be defined simply by providing a "Points: value of 11 and "Smarts: value of 1, 2 or 3 in this method. Method number 2: Cover it up. Edit Objects Dialog Box Use Logic: CoveredPowerUp with Powerup: = 13 ... other fieldz as necessary Method number 3: Leave it in plain sight. Edit Objects Dialog Box Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_SHOVELZ Method number 4: Put it in a Giant Rock. No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed. Method number 5: Ask for it. One of the solver's Gruntz can use a Megaphone to call for the Tool. Method number 6: Steal it (back). Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shovelz are useful for making an area safe for Gruntz to walk around in, filling in Holez that can swallow up an unwary Grunt. If a Shovel Grunt fillz in a Hole with dirt it becomes a Mound that any Grunt may safely pass over. Since Moundz may contain something of value, Shovelz are also useful for finding such Objectz. In most casez, it is a good idea to use a CoveredPowerUp logic to turn a Mound into an ordinary Tile when the work is done. A Shovel also makez a pretty good weapon. It doez more damage than Gauntletz can do, yet doez not take a long time for a Shovel Grunt to recover his strength to use that Shovel again. A pair of Gruntz, one armed with a Shovel and the other with Gauntletz can make their way past almost any obstacle. (Small wonder that Gauntletz and/or Shovel Gruntz appear in almost every Gruntz puzzle!) |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|