99 - Time Bomb

Edit Objects Dialog Box
Logic: CoveredPowerup or InGameIcon
Image Set: GAME_WAPWORLDONLY_TRIGGER or alwayz GAME_INGAMEICONZ_ +
GAME_TIMEBOMBZ
Smarts: 0 (default) Tile 1 or 9 selected;
or Clear Tile (1 through 301) to replace the
Rock or Hole/Mound when broken/dug up.
Objectz on an Arrow Tile may never be acquired!
(But a TimeBomb will work there just fine.)
0 (default ... not used)
Powerup: 99 0 (default ... not used)
This goes in a Rock , or Hole/Mound .

When the Rock is broken (or the Mound is dug up) the clock startz ticking, then ... Boom!

As an InGameIcon, its only value is at load time, to begin a chain reaction, or blow up something the Designer does not want revealed by just lookiing at the map.

Used as EyeCandy, this can really get the solver to move, even if it never goes off!