GruntStartingPoint
(Questz only)

Edit Objects Dialog Box
Logic: GruntStartingPoint
Image Set: GAME_WAPWORLDONLY_TRIGGER some Designerz use
GAME_WAPWORLDONLY_GUARDPOINT
Points: 0 see Enemy AI Types for Points: value if Smarts: containz a value other than 0.
Smarts: 0 the player controlz this Grunt.
1 enemy team number.
2 enemy team number.
3 enemy team number.
Note: Gruntz will attack any other Grunt with a different team number!
Powerup: 0 bare-handed Grunt; see Toolz, Toyz, Cursez and Powerupz for other values.
Cursez are unlikely to be used, and only certain Powerupz (54-60) would have initial value.
X Min: 0 (default, solver's Grunt)
If Points: definez an enemy Object Guard Grunt, this field
(along with Y Min:) is the 'address' of the Object being guarded.
Direction: 0 (default, solver's Grunt ... not used)
For an enemy Grunt, this is the number of Tilez away he will sense the solver's Grunt.
Y Min: 0 (default, solver's Grunt)
If Points: definez an enemy Object Guard Grunt, this field
(along with X Min:) is the 'address' of the Object being guarded.

Object Rectangles Dialog Box
Move Rect: Description
Left 0 (default) This field specifies the number of Tiles to the left of the original position that the Grunt will wander randomly. (Only applies to certain enemy AI types.)
Top 0 (default) This field specifies the number of Tiles above the original position that the Grunt will wander randomly. (Only applies to certain enemy AI types.)
Right 0 (default) This field specifies the number of Tiles to the right of the original position that the Grunt will wander randomly. (Only applies to certain enemy AI types.)
Bottom 0 (default) This field specifies the number of Tiles below the original position that the Grunt will wander randomly. (Only applies to certain enemy AI types.)


The GruntStartingPoint logic is the primary meanz of placing friendly (or enemy) Gruntz in your Questz Custom Levelz.

Important! You do not use GruntStartingPoint logicz in a Battlez Custom Level map.
Instead you place GruntCreationPointz as the only means of creating Gruntz in a Battlez map.

Note: the Tool/Toy/PowerUp the Grunt carriez also determines how fast the Grunt movez!
Powerup: Gruntz Toolz Millisecondz/Tile
(normal)
Millisecondz/Tile
(with SuperSpeed)
0 Bare-handed 600 300
1 (Suicide) Bombz
when lit
600

200
300

100(?)
2 Boomerang 600 300
3 Brick-Layer 600 300
4 Club 600 300
5 Gauntletz 600 300
6 (Boxing) Glovez 600 300
7 GooberStraw 600 300
8 Gravity Bootz 600 300
9 Gun Hat 600 300
10 Nerf (Sponge) Gun 600 300
11 Rockz 800 400
12 Shield 600 300
13 Shovel 600 300
14 Springz
when jumping
800


400
400


200
15 Spy Gear 500 250
16 Sword 600 300
17 Time Bombz 600 300
18 Toob 600 300
19 Magic Wand 600 300
20 WarpStone 800 400
21 Welder's Kit 600 300
22 Wingz 600 300
Toyz
23 Baby Walker 1200 600
PowerUpz
58 Death Touch 800 Impossible(?)
Slower than normal, normal, faster than normal.