55 - Super Speed

Edit Objects Dialog Box
Identification
ID: Calculated, after CalcCowID
(Highly recommended!)
same
Name: Optional, usually totally unnecessary same
Logic: CoveredPowerup or InGameIcon
Image Set: GAME_WAPWORLDONLY_TRIGGER or alwayz GAME_INGAMEICONZ_ +
POWERUPZ_SUPERSPEED
Animation: Not used (blank) same
Location
X: Pixel location of the left edge of the logic box, + 8 (center point).
Determined by the Gruntz Level Editor at creation time.
Changed by the Gruntz Level Editor after 'nudge' or 'shove'.
May be modified by the Designer.
(Ideally, value divided by 16 should leave a remainder of 8.)
The uncovered object is alwayz centered in the tile, for any X:.
same, except ideally,
value divided by 32 should leave a remainder of 16.
(Image centered in the tile.)
Y: Pixel location of the top edge of the logic box, + 8 (center point).
Determined by the Gruntz Level Editor at creation time.
Changed by the Gruntz Level Editor after 'nudge' or 'shove'.
May be modified by the Designer.
(Ideally, value divided by 16 should leave a remainder of 8.)
The uncovered object is alwayz centered in the tile, for any Y:.
same, except ideally,
value divided by 32 should leave a remainder of 16.
(Image centered in the tile.)
Z: 0 (default) same
I: -1 (default) same
Attributes
Score: 0 ... default Same as for CoveredPowerup
Points: 0 ... default Same as for CoveredPowerup
Smarts: 0 (default) Tile 1 or 9 selected;
or Clear Tile (1 through 301) to replace the
Rock or Hole/Mound when broken/dug up.
Objectz on an Arrow Tile may never be acquired!
0 (default ... not used)
Powerup: 55 0 (default ... not used)
Damage: 0 (default) same
Health: 0 (default) same
Speed X: 0 (default)
X Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Same as for CoveredPowerup
Speed Y: 0 (default)
Y Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Same as for CoveredPowerup
Face Dir: 0 (default ... 60000 millisecondz)
xx000 how long the Powerup will last.
Same
X Min: 0 (default) same
X Max: 0 (default) same
Direction: 0 (default) same
Y Min: 0 (default) same
Y Max: 0 (default) same
Speed: 0 (default) same
This can go in a Rock or Hole/Mound (CoveredPowerUp), or just lay in plain sight (InGameIcon).

When the Rock is broken (or the Mound dug up), the solver pickz up the Object, which lookz like
the spinning wheel of a motor vehicle.

With this PowerUp, you can run between raindropz without getting wet! Well, almost, anyway.
You're the Road Runner (meepmeep), flashing by Wile E. Coyote.
You will be just a blur, able to flash by enemy Gruntz before they can react to your presence.
Leap tall buildings ... no, that's another story.
You get the idea, though ... for a brief amount of time you'll have Carl Lewis eating your dust.