Holez/Moundz |
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Tile Properties/Attributes: Clear |
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Tile | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Example: Area 8 Surroundingz | ||||
195 | 1->8 | ||||||||||||
196 | same as above | ||||||||||||
197 | 9->16 | ||||||||||||
198 | same as above | ||||||||||||
These Tilez are usually associated with a CoveredPowerup logic, which controlz whether anything will be left behind when the Mound is dug up, and what Tile will replace the Mound.
If no CoveredPowerup logic is associated with the Hole/Mound, a Hole (196) or (198) will become a Mound (196->195) or (198->197), and a Mound will become a Hole ("flip-flopping"). If the 'Smarts:' value of the CoveredPowerup logic is '0', the Mound 195 will be replaced with Tile #1 of the graphicz set and the Mound 197 will be replaced with Tile #9 of the graphicz set . |
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* 1-36* 39-76 * 90-95 * 99-140 * 142-181 * 191-194 * 199-200 * 267-269 Tiles used in sets for every graphics set * Rocks * Holes/Mounds * Arrows * Bridge Tiles * Stairs * Landing Areas * Giant Rocks Useless or invalid for every graphics set * 37-38 * Invalid Same for every graphics set 215-244 * 245-256 * 301-302 * 303-329 |