Holez/Moundz

Tile Properties/Attributes: Clear

Tile 1 2 3 4 5 6 7 8 Example: Area 8 Surroundingz
195 1->8
196 same as above
197 9->16
198 same as above
These Tilez are usually associated with a CoveredPowerup logic, which controlz whether anything will be left behind when the Mound is dug up, and what Tile will replace the Mound.

Tilez 195 and 196 are usually used in areaz surrounded by Ground Tilez 1 through 8, or 17 through 36.

Tilez 197 and 198 are usually used in areaz surrounded by Ground Tilez 9 through 16, or 17 through 36.



If no CoveredPowerup logic is associated with the Hole/Mound, a Hole (196) or (198) will become a Mound (196->195) or (198->197), and a Mound will become a Hole ("flip-flopping").

If the 'Smarts:' value of the CoveredPowerup logic is '0',
the Mound 195 will be replaced with Tile #1 of the graphicz set and
the Mound 197 will be replaced with Tile #9 of the graphicz set .
* 1-36* 39-76 * 90-95 * 99-140 * 142-181 * 191-194 * 199-200 * 267-269
Tiles used in sets for every graphics set * Rocks * Holes/Mounds * Arrows * Bridge Tiles * Stairs * Landing Areas * Giant Rocks
Useless or invalid for every graphics set * 37-38 * Invalid
Same for every graphics set 215-244 * 245-256 * 301-302 * 303-329