8 - Brick Layerz |
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Edit Objects Dialog Box | ||
Logic: | GruntStartingPoint | |
Image Set: | GAME_WAPWORLDONLY_TRIGGER some Designerz use GAME_WAPWORLDONLY_GUARDPOINT | |
Points: | 0 see Enemy AI Types for Points: value; Smarts: must contain a value other than 0. 8 identifies this enemy Grunt as type "Brick Layer" |
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Smarts: | 0 ... default ... the player controlz this Grunt. 1 enemy team number. 2 enemy team number. 3 enemy team number. Note: Gruntz will attack any other Grunt with a different team number! |
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Powerup: | 0 bare-handed Grunt; see Toolz, Toyz, Cursez and Powerupz for other values. | |
Direction: | 0 (default, solver's Grunt and Post Guardz ... not used) For any other enemy Grunt, this is the number of Tilez away he will sense any other team's Grunt. |
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Object Rectangles Dialog Box | ||
Move Rect: | Defines Grunt movement limitz in four cardinal directionz | |
Left | 0 This field specifies the number of Tiles to the left of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
Top | 0 This field specifies the number of Tiles above the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
Right | 0 This field specifies the number of Tiles to the right of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
Bottom | 0 This field specifies the number of Tiles below the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
Brick Layerz always have Brick Laying Toolz and will hang around a location laying Brickz anywhere they can. If a BrickLayer addz a Brick to a stack containing a colored Brick , the nature of the stack appearz to be all ordinary Brickz ! Once a Brick Layer sensez one of your Gruntz, the Brick Layer will attack him. Brick Layerz will alwayz go back to laying Brickz if they are not attacking. The range that a Brick Layer can sense can vary. |