Giant Rock

Tile Properties/Attributes: User

Graphics Area number
Tile 1 2 3 4 5 6 7 8 Where it belongs
286 upper left-hand corner
287 upper center
288 upper right-hand corner
289 left center
290 center (Powerup location)
291 right center
292 lower left-hand corner
293 lower center
294 lower right-hand corner

Or (to put it another way):
286 287 288
289 290 291
292 293 294

I recommend that the GiantRock logic be put on Tile #290.

The Giant Rock will be replaced by nine Tilez specified by the Rects: fieldz of the GiantRock logic.

Important! The Rects: default valuez are 0, which is an invalid Tile #!
If valid Tile numberz are not provided, the Gruntz game will exit during the loading attempt.

If the Giant Rock contains some item (Powerup: >0), it will be on the Tile revealed in place of Tile #290.

The appearance of the Giant Rock changes with each graphics set:
Area 1 - Rock


Area 2 - Ice formation


Area 3 - Volcano


If Tile #287 is replaced with Tile #193 or #194, a Lava Geyser looks attractive
Area 4 - Cupcake


Area 5 - Dice


Note: the NE and SW cornerz appear to be Tile #005 ... they are not!
Area 6 - Sugar Cubez


Area 7 - Mushroom


Area 8 - Crystal


* 1-36 * 39-76 * 90-95 * 99-140 * 142-181 * 191-194 * 199-200 * 267-269
Tiles used in sets for every graphics set * Rocks * Holes/Mounds * Arrows * Bridge Tiles * Stairs * Landing Areas * Giant Rocks
Useless or invalid for every graphics set * 37-38 * Invalid
Same for every graphics set * 215-244 * 245-256 * 301-302 * 303-329