'normal' Ground Tilez |
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Tile Properties/Attributes: Clear |
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Graphics Area number | |||||||||||||||||
Tile | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Description of the Tile's Appearance | ||||||||
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002 | ![]() |
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003 | ![]() |
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004 | ![]() |
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005 | ![]() |
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007 | ![]() |
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008 | ![]() |
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009 | ![]() |
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010 | ![]() |
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011 | ![]() |
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012 | ![]() |
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013 | ![]() |
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014 | ![]() |
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015 | ![]() |
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016 | ![]() |
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017 | ![]() |
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018 | ![]() |
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019 | ![]() |
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020 | ![]() |
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021 | ![]() |
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duplicate of 17 (except in "High On Sweetz", Area 4) | ||||||||
022 | ![]() |
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023 | ![]() |
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024 | ![]() |
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duplicate of 20 (except in "High On Sweetz", Area 4) | ||||||||
025 | ![]() |
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026 | ![]() |
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027 | ![]() |
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028 | ![]() |
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029 | ![]() |
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030 | ![]() |
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031 | ![]() |
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032 | ![]() |
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033 | ![]() |
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duplicate of 29 (except in "High On Sweetz", Area 4) | ||||||||
034 | ![]() |
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035 | ![]() |
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036 | ![]() |
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duplicate of 32 (except in "High On Sweetz", Area 4) | ||||||||
These Tilez are usually treated as being on the same elevation, requiring no stairways to go from any one of them, to any other one of them. Tilez 17 through 36 seem to be intended to mix well with either Tilez 1 through 8, or Tilez 9 through 16, (part 1) or to be used as 'transition' Tilez between light and dark areas. Beginning with area 5 ("High Rollerz"), it is possible to create several different interesting patternz, using combinationz of these Tilez, for example:![]() ![]() ![]() ![]() As you can readily see, there are a number of casez of duplicate Tilez in each set. There are also some Tilez that it would be nice to have (especially in "The Miniature Masterz")!
With four more duplicatez, we could create the right image, as well.) If I could convert .jpg graphicz into the proprietary .pid format (or replace the image embedded within the .pid format), everyone could do what I have done in the second example. The same duplicationz/omissionz exist in the "Gruntz In Space" graphicz set. |