'normal' Ground Tilez

Tile Properties/Attributes: Clear

Graphics Area number
Tile 1 2 3 4 5 6 7 8 Description of the Tile's Appearance
001 In area 6 tiles 1-8 were identical. (2-8 rotated/flipped)
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017 for consistency? (Missing split tiles in H,ISTG)
018
019 for consistency? (Missing split tiles in H,ISTG)
020 for consistency? (Missing split tiles in H,ISTG)
021 duplicate of 17
021a Replacementz?
022
023
024 duplicate of 20
024a Replacementz?
025 for consistency? (Missing split tiles in H,ISTG)
026 for consistency? (Missing split tiles in H,ISTG)
027
028
029 for consistency? (Missing split tiles in H,ISTG)
030
031
032 for consistency? (Missing split tiles in H,ISTG)
033 duplicate of 29
033a Replacementz?
034 for consistency? (Missing split tiles in H,ISTG)
035
036 duplicate of 32
036a Replacementz?
These Tilez are usually treated as being on the same elevation, requiring no stairways to go from any one of them, to any other one of them. Tilez 17 through 36 seem to be intended to mix well with either Tilez 1 through 8, or Tilez 9 through 16, (part 1) or to be used as 'transition' Tilez between light and dark areas. Beginning with area 5 ("High Rollerz"), it is possible to create several different interesting patternz, using combinationz of these Tilez, for example:


As you can see, there are a number of casez of duplicatez in each set (except in "High On Sweetz", Area 4).
There are also some Tilez that it would be nice to have (especially in "The Miniature Masterz")!
There are no major light/minor dark tiles short diagonal tiles in areas 5, 6 or 8.
And only half as many as there should be in 7.
It is easy to do this:

or this

Try doing this with the existing Miniature Masterz Tilez:

or this

(Duplicate Tilez 21, 24, 33 and 36 have been replaced, for the left image.
With four more duplicatez, we could create the right image, as well.)

  1. I used Paint.net to rotate/flip existing JPG images and renaming the results.
  2. Next I must use IrfanView to convert JPGs into PCXs.
  3. Then I must use PCXtoPID to convert PCXs into PIDs.
  4. Lastly, I must use REZPatcher to replace the images provided by Monolith. Whew!
Converting .JPG graphicz into the proprietary .PID format and replacing the images embedded within the .PID format will allow everyone to do what I have done in the second example.
The same duplicationz/omissionz exist in the "Gruntz In Space" graphicz set.

Water and Death tiles also have several duplicates that may be replaced.
1-36 * 39-76 * 90-95 * 99-140 * 142-181 * 191-194 * 199-200 * 267-269
Tiles used in sets for every graphics set * Rocks * Holes/Mounds * Arrows * Bridge Tiles * Stairs * Landing Areas * Giant Rocks
Useless or invalid for every graphics set * 37-38 * Invalid
Same for every graphics set 215-244 * 245-256 * 301-302 * 303-329