Impassable (backgroundz for EyeCandy)
Tile Properties/Attributes: Solid

Tile 1 2 3 4 5 6 7 8 Use to replace Tilez:
199 1 through 8
200 9 through 16
Use Note: If these are hard to see, you can always change another tile to be 'Solid', as long as you use it as 'Solid' throughout the whole level.

Use Note: Make sure the center of the tile is hidden so that the floor doesn't look strange.

It is used as an obstacle, and a Grunt can pass it on the diagonal.



The Grunt can move directly from the Yellow Toggle Switch (YTS) to either lowered Black Pyramid (BP), to the Blue Toggle Switch (BTS), and does not have to step on any Spikez .
* 1-36* 39-76 * 90-95 * 99-140 * 142-181 * 191-194 * 199-200 * 267-269
Tiles used in sets for every graphics set * Rocks * Holes/Mounds * Arrows * Bridge Tiles * Stairs * Landing Areas * Giant Rocks
Useless or invalid for every graphics set * 37-38 * Invalid
Same for evry graphics set 215-244 * 245-256 * 301-302 * 303-329