Bridge Stonez
Tile Properties/Attributes: User
Four ways to use Bridge stepping stonez: (Rocky Roadz Water examples)
  1. Crumbling Bridge stepping stonez (no logic required)
  2. Unchanging Bridge stepping stonez (no logic required)
  3. Switchable Bridge stepping stonez (TileTrigger logic required)
  4. Move rects: ID numberz of the Switchez which will toggle the state of this Tile.
  5. Automatic Toggling stepping stonez (TileTrigger logic required)
  6. Points: 0 delay time, in milliseconds (no delay before toggling) or (for example)
    20000 for a 20 second delay before toggling.
    Damage: 1000 'normal' time, in milliseconds, it will stay toggled, or (for example)
    20000 for 20 seconds in the toggled state.
    Health: 1000 'normal' time, in milliseconds, it will stay in its original state, or (for example)
    20000 for 20 seconds in the original state.

Tile Switchable Type 1 2 3 4 5 6 7 8
257 raised solid stone (Water) Types 2 and 3
(no logic, no change!).
258 submerged solid stone (Water) Types 2 and 3
(no logic, no change!).
259 raised solid stone (other) Types 2 and 3
(no logic, no change!).
260 submerged solid stone (other) Types 2 and 3
(no logic, no change!).
Tile Use once Type 1 2 3 4 5 6 7 8
261 crumbling stone (Water) Type 1.
262 crumbling stone (other) Type 1.
Tile Automatic Type 1 2 3 4 5 6 7 8
263 raised solid stone (Water) Types 2 and 4
(no logic, no change!).
264 submerged solid stone (Water) Types 2 and 4
(no logic, no change!).
sample (Water) Type 4.
265 raised solid stone (other) Types 2 and 4
(no logic, no change!).
266 submerged solid stone (other) Types 2 and 4
(no logic, no change!).
* 1-36 * 39-76 * 90-95 * 99-140 * 142-181 * 191-194 * 199-200 * 267-269
Tiles used in sets for every graphics set * Rocks * Holes/Mounds * Arrows * Bridge Tiles * Stairs * Landing Areas * Giant Rocks
Useless or invalid for every graphics set * 37-38 * Invalid
Same for every graphics set * 215-244 * 245-256 * 301-302 * 303-329