Gulliez and Plateauz |
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Tile Properties/Attributes: Solid |
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Descriptions are for a Gully; for a Plateau, the opposite direction description is (usually) proper. Not all of these Tile numbers exist in every graphics set, and the appearance of Tilez varies by Tile number from set to set. Area ![]() |
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Graphics Area number | |||||||||
Tile | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Description of the Tile's Appearance |
39 | ![]() |
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NorthWest/South & East corner (right angle) |
40 | ![]() |
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NorthWest/SouthEast corner (diagonal) |
41 | ![]() |
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North/South wall |
42 | ![]() |
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North/South wall |
43 | ![]() |
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NorthEast/SouthWest corner (diagonal) |
44 | ![]() |
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NorthEast/South & East corner (right angle) |
45 | ![]() |
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NorthWest/SouthEast corner (diagonal) |
46 | ![]() |
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NorthWest/SouthEast corner (short diagonal) |
47 | ![]() |
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North/South & East corner (right angle) |
48 | ![]() |
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North/South & West corner (right angle) |
49 | ![]() |
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NorthEast/SouthWest corner (diagonal) |
50 | ![]() |
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NorthEast/SouthWest corner (short diagonal) |
51 | ![]() |
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West/East wall |
52 | ![]() |
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West/East wall (shadow NorthEast) |
53 | ![]() |
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NorthWest/SouthEast diagonal (bends North) |
54 | ![]() |
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NorthEast/SouthWest diagonal (bends North) |
55 | ![]() |
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East/West wall (bends NorthWest diagonal) |
56 | ![]() |
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East/West wall |
57 | ![]() |
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West/East wall |
58 | ![]() |
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West/East wall |
59 | ![]() |
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SouthWest/NorthEast corner (short diagonal) |
60 | ![]() |
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SouthEast/NorthWest corner (short diagonal) |
61 | ![]() |
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East/West wall |
62 | ![]() |
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East/West wall |
63 | ![]() |
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SouthWest/NorthEast corner (diagonal) |
64 | ![]() |
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SouthWest/NorthEast corner (short diagonal) |
65 | ![]() |
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South/North & East corner (right angle) |
66 | ![]() |
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South/North & West corner (right angle) |
67 | ![]() |
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SouthEast/NorthWest corner (short diagonal) |
68 | ![]() |
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SouthEast/NorthWest corner (diagonal) |
69 | ![]() |
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SouthWest/NorthEast corner (right angle) wall (bends North) |
70 | ![]() |
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West/East wall |
71 | ![]() |
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South/North wall |
72 | ![]() |
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South/North wall |
73 | ![]() |
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South/North wall |
74 | ![]() |
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SouthEast/NorthWest corner wall (bends North) |
75 | ![]() |
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South/North wall |
76 | ![]() |
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South/North wall |
Note that in creating these Tilez, the graphicz artist usually chose a single 'normal' Ground Tile as a basis, and made changez from there. (In most graphicz setz, Tilez #41 & #42 have no appreciable difference.) Similarly:
The "High Rollerz" graphicz set is an extremely difficult set of Tilez to make look 'good'. Each Tile has a 'solid' edge band, and a 'divided' edge band. It is quite a problem to 'mate' Tilez so that solid meetz solid, and divided meetz divided everywhere in a Gully or Plateau. In the provided Tile set, Tile #65 has its 'solid' edge extend too far toward the top, so it does not 'mate' properly with piecez such as Tilez #70 through #73. ![]() ![]() ![]() ![]() ![]() ![]() |