Gulliez and Plateauz

Tile Properties/Attributes: Solid

Descriptions are for a Gully; for a Plateau, the opposite direction description is (usually) proper.

Not all of these Tile numbers exist in every graphics set, and the appearance of Tilez varies by Tile number from set to set.

Area 8 (Gruntz In Space) is used in the following table to govern where Tile numbers will be placed for each graphics Area.
Whereever a Tile number does not exist for a given area, an error will appear.
Transparent spaces in a Replacementz? line are for non-duplicated Tiles, or insignificant ones.

Graphics Area number
Tile 1 2 3 4 5 6 7 8 Description of the Tile's Appearance
39 NW/South & East corner (right angle)
40 NW/SE corner (diagonal)
41 North/South wall
42 North/South wall
Same as tile #41, except in graphics set #3
42a Replacementz?
43 NE/SW corner (diagonal)
44 NE/South & East corner (right angle)
45 NW/SE corner (diagonal)
Near duplicate of tile #40 in areas 1-4 and in areas 5-8.
45a Replacementz?
46 NW/SE corner (short diagonal).
47 North/South & East corner (right angle)
48 North/South & West corner (right angle)
49 NE/SW corner (diagonal)
50 NE/SW corner (short diagonal)
Near duplicate of tile #43 in areas 1-4 and in areas 5-8.
50a NE/SW corner (short diagonal) Replacementz?
51 West/East wall
52 West/East wall (bends diagonal NE in areas 6-8)
53 NW/SE diagonal (bends North)
54 NE/SW diagonal (bends North)
55 East/West wall (bends NW diagonal)
56 East/West wall
57 West/East wall
58 West/East wall
59 SW/NE corner (short diagonal)
60 SE/NW corner (short diagonal)
61 East/West wall
62 East/West wall
63 SW/NE corner (diagonal)
64 SW/NE corner (short diagonal)
65 South/North & East corner (right angle)
66 South/North & West corner (right angle)
67 SE/NW corner (short diagonal)
68 SE/NW corner (diagonal)
68a SE/NW corner (diagonal)
69 SW/NE corner (right angle) wall (bends North)
70 South/North wall (bends diagonal NW in Area 7)
71 South/North wall
72 South/North wall
73 South/North wall (bends diagonal NE in Area 7)
74 SE/NW corner wall (bends North)
75 South/North wall
76 South/North wall
Note that in creating these Tilez, the graphicz artist usually chose a single 'normal' Ground Tile as a basis, and made changez from there. (In most graphicz setz, Tilez #41 & #42 have no appreciable difference.)
Similarly:
  • 40=45
  • 43=50
  • 51=57=58
  • 56=61=62
  • 59=64 (in Areas 6 & *)
  • 67=68 (in Gruntz In Space)
  • Areas 5, 6 & 8 ... 70=71=72=73 ... in Area 7 Tiles 70 & 73 have diagonals
  • 75=76
So there is much room for providing more variety in the Tilez! (Ten duplicationz in thirty-eight Tilez.)

The "High Rollerz" graphicz set is an extremely difficult set of Tilez to make look 'good'. Each Tile has a 'solid' edge band, and a 'divided' edge band. It is quite a problem to 'mate' Tilez so that solid meetz solid, and divided meetz divided everywhere in a Gully or Plateau. In the provided Tile set, Tile #65 has its 'solid' edge extend too far toward the top, so it does not 'mate' properly with piecez such as Tilez #70 through #73.
... and there is no 'light colored' version of Tilez #70 through #73.
1-36 * 39-76 * 90-95 * 99-140 * 142-181 * 191-194 * 195-198 * 199-200 * 267-269
Tiles used in sets for every graphics set * Rocks * Holes/Mounds * Arrows * Bridge Tiles * Stairs * Landing Areas * Giant Rocks
Useless or invalid for every graphics set * 37-38
Same for evry graphics set 215-244 * 245-256 * 301-302 * 303-329