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Edit Objects Dialog Box | ||||||||||||||||||||
Logic: | CoveredPowerup | or InGameIcon | ||||||||||||||||||
Image Set: | GAME_WAPWORLDONLY_TRIGGER | or alwayz GAME_INGAMEICONZ_ + TOYZ_SCROLLZ |
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Smarts: | 0 (default) Tile 1 or 9 selected; or Clear Tile (1 through 301) to replace the Rock ![]() ![]() ![]() Objectz on an Arrow Tile may never be acquired! |
0 (default ... not used) | ||||||||||||||||||
Powerup: | 30 | 0 (default ... not used) | ||||||||||||||||||
Face Dir: | 0 (default ... Random Spellz) 3 ... Resurrection |
same | ||||||||||||||||||
Scrollz are Toyz that your own Gruntz usually use. The Grunt readz the Scroll ![]() ![]() When this Scroll is read, all of the Grunt Puddlez ![]() ![]() back 2 life (thin red line, but alive). Note: the color of the Goo Puddle is of no significance. If the "Smarts:" field value of the Goo Puddle object is a 0 (the default) ... the Grunt will be the solver's to control. If you want the resurrected Grunt(z) to be the enemy's, you must put a value of 1, 2 or 3 in the "Smarts:" field of the Goo Puddle object. See also:
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