Resurrection |
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Edit Objects Dialog Box | ||||||||||||||||||||
Logic: | CoveredPowerup | or InGameIcon | ||||||||||||||||||
Image Set: | GAME_WAPWORLDONLY_TRIGGER | or alwayz GAME_INGAMEICONZ_ + TOYZ_SCROLLZ |
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Smarts: | 0 (default) Tile 1 or 9 selected; or Clear Tile (1 through 301) to replace the Rock or Hole/Mound when broken/dug up. Objectz on an Arrow Tile may never be acquired! |
0 (default ... not used) | ||||||||||||||||||
Powerup: | 30 | 0 (default ... not used) | ||||||||||||||||||
Face Dir: | 0 (default ... Random Spellz) 3 ... Resurrection |
same | ||||||||||||||||||
Scrollz are Toyz that your own Gruntz usually use. The Grunt readz the Scroll and castz Spellz (or wavez his Magic Wand ). When this Scroll is read, all of the Grunt Puddlez near (8 tiles, at least) the reader are restored, back 2 life (thin red line, but alive). Note: the color of the Goo Puddle is of no significance. If the "Smarts:" field value of the Goo Puddle object is a 0 (the default) ... the Grunt will be the solver's to control. If you want the resurrected Grunt(z) to be the enemy's, you must put a value of 1, 2 or 3 in the "Smarts:" field of the Goo Puddle object. See also:
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