80 - Coin |
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Edit Objects Dialog Box | ||
Logic: | CoveredPowerup | or InGameIcon |
Image Set: | GAME_WAPWORLDONLY_TRIGGER | or alwayz GAME_INGAMEICONZ_ + POWERUPZ_COIN |
Smarts: | 0 (default) Tile 1 or 9 selected; or Clear Tile (1 through 301) to replace the Rock or Hole/Mound when broken/dug up. Objectz on an Arrow Tile may never be acquired! |
0 (default ... not used) |
Powerup: | 80 | 0 (default ... not used) |
The use of CalcCowID is strongly advised for this logic! This Object is ... well, a Coin! The game keepz track of how many Coinz the solver findz, and the solver must find all of the Coinz hidden in a (Custom) Level in order to be able to achieve a "PERFECT!" score. These may sometimez be acquired via a SecretTeleporterTrigger which generatez a Red Warp (RW) or via a Secret Switch , which temporarily changez Tilez, allowing a Grunt to bypass an otherwise impossible barrier. |