80 - Coin

Edit Objects Dialog Box
Logic: CoveredPowerup or InGameIcon
Image Set: GAME_WAPWORLDONLY_TRIGGER or alwayz GAME_INGAMEICONZ_ +
POWERUPZ_COIN
Smarts: 0 (default) Tile 1 or 9 selected;
or Clear Tile (1 through 301) to replace the
Rock or Hole/Mound when broken/dug up.
Objectz on an Arrow Tile may never be acquired!
0 (default ... not used)
Powerup: 80 0 (default ... not used)
The use of CalcCowID is strongly advised for this logic!
This Object is ... well, a Coin! The game keepz track of how many Coinz the solver findz, and the solver must find all of the Coinz hidden in a (Custom) Level in order to be able to achieve a "PERFECT!" score.

These may sometimez be acquired via a SecretTeleporterTrigger which generatez a Red Warp (RW) or via a Secret Switch , which temporarily changez Tilez, allowing a Grunt to bypass an otherwise impossible barrier.