| Switchez (as intended to be used) |
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Switchez come in eight varieties:
Gold CheckPoint Switchez (CPS) control CheckPoint Pyramidz 213 (CPP) and 214 ![]() Black One-Time Switchez (BOTS) controlBlack Pyramidz 249 and 250 (BP).Yellow Switchez 221 Toggle (YTS) and 223 Hold (YHS) controlTwo-Way Arrowz 201 , 202 , 203 and 204 (TWA).Blue Switchez 225 Toggle (BTS) and 227 Hold (BHS) controlSwitchable Bridge Tilez "water" 257 , 258 , "other" 259 and 260 (SBT).Green Switchez 229 Toggle (GTS) and 231 Hold (GHS) controlGreen Pyramidz 251 and 252 (GP).Red Switchez 233 Toggle (RTS) and 235 Hold (RHS) controlRed Pyramidz 253 (RP) and 254 .(Unique in that only one RP or is required to have the CalcCowIDz of all Red SwitchezPurple Multi-Grunt Switchez (PMGS hold Switch) controlPurple Pyramidz 255 and 256 .Orange Up/Down Switchez 239 (OUDS) and 240 controlOrange Pyramidz 247 (OP) and 248 .Note: There must be at least two OUDSez (one up , one depressed ) and two Orange Pyramidz (one up , one down ) associated all together ... there may be more in a group.The 'Rects' fields of each OUDS must have the ID(z) of every other OUDS in the group. The 'Rects' fields of each OP must have the IDz of every OUDS in the group. One excellent example of proper use of one each of and may be found in the Area 5 ... High Rollerz (4) map. Each Switch has only the ID of the other Switch; the lowered Pyramidz have ONLY the ID of the raised Switch, while the raised Pyramid has ONLY the ID of the lowered Switch.Suggestion:
change Tilez temporarily (deserving of a topic all its own)Silver Timer Switchez (STS) control Silver Pyramidz 245 (SP) and 246 ![]() Some Custom Level designerz have found that it is possible to have (for example) a Blue Switch control Green ![]() Pyramidz. This is simply not acceptable practice. |