Teleporterz Teleporterz (Wormholez) come in three different varietiez (colorz): |
||
---|---|---|
Green | (Visible) Wormholez may be used over and over again. | |
Blue | (Visible) Wormholez may only be used once, then they disappear. | |
Red | Wormholez may only be used once ... but do not appear until something special happens. The "something special" is a Grunt (sometimes only a Grunt carrying a particular Tool or Toy) stepping on a certain Tile. That "certain Tile" is given the name SecretTeleporterTrigger. |
SecretTeleporterTrigger This is the logic that is used to trigger Secret Teleporters active, so that they are visible. Edit Objects Dialog Box |
|||
---|---|---|---|
Edit box name | Keyword and description of use | ||
Identification | |||
ID: | Calculated, after CalcCowID (Highly recommended!) |
||
Buttons: |
|
||
Name: | Optional, usually totally unnecessary | ||
Logic: | SecretTeleporterTrigger | ||
Image Set: | GAME_WAPWORLDONLY_TRIGGER | ||
Animation: | Empty, used only by EyeCandy type Objectz | ||
Location | |||
X: | Pixel location of the left edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 32 should leave a remainder of 16.) The object is alwayz centered in the tile, for any X:. |
||
Y: | Pixel location of the top edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 32 should leave a remainder of 16.) The object is alwayz centered in the tile, for any Y:. |
||
Z: | 0 (default) | ||
I: | -1 (default) | ||
Attributes | |||
Score: | 0 (default); change this to the X tile coordinate where the Red Warp will open. | ||
Points: | 0 (default); change this to the Y tile coordinate where the Red Warp will open. Entering here will take a Grunt to a secret location. Return warp (Powerup: + Damage:) comes back here. |
||
Smarts: | 0 (default) | ||
Powerup: | 0 (default); change this to the X tile coordinate where the return Red Warp will open. | ||
Damage: | 0 (default); change this to the Y tile coordinate where the return Red Warp will open. | ||
Health: | 0 (default) | ||
Speed X: | 0 (default); change this to the X tile coordinate where the Red Warp will take the Grunt. | ||
Speed Y: | 0 (default); change this to the Y tile coordinate where the Red Warp will take the Grunt. | ||
Important! | CalcCowID will alter the contents of Speed X: and Speed Y:! Re-enter your values! | ||
Face Dir: | 0 (default) | ||
X Min: | 0 (default) | ||
X Max: | 0 (default) | ||
Direction: | 0 (default) | ||
Y Min: | 0 (default) | ||
Y Max: | 0 (default) | ||
Speed: | 0 (default); change this to the time in milliseconds for the Red Warp to stay active. Example: 5000 will keep the initial Red Warp open for 5 seconds. |
||
Buttons: |
|
||
Other | |||
Buttons: |
|
||
Common area | |||
Buttons: |
|
Teleporter Edit Objects Dialog Box |
|||
---|---|---|---|
Edit box name | Keyword and description of use | ||
Identification | |||
ID: | Calculated, after CalcCowID (Highly recommended!) |
||
Buttons: |
|
||
Name: | Optional, usually totally unnecessary | ||
Logic: | Teleporter | ||
Image Set: | GAME_WORMHOLE | ||
Animation: | Empty, used only by EyeCandy type Objectz | ||
Location | |||
X: | Pixel location of the left edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 32 should leave a remainder of 16.) The object is alwayz centered in the tile, for any X:. |
||
Y: | Pixel location of the top edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 32 should leave a remainder of 16.) The object is alwayz centered in the tile, for any Y:. |
||
Z: | 0 (default) | ||
I: | -1 (default) | ||
Attributes | |||
Smarts: | 0 (default) Wormhole will be Green (reusable). 1 Wormhole will be Blue (used only once). 2 Wormhole will be Red (reusable(?) ... not recommended!). |
||
Speed X: | 0 (default); change this to the X tile coordinate where the Wormhole will take the Grunt. | ||
Speed Y: | 0 (default); change this to the Y tile coordinate where the Wormhole will take the Grunt. | ||
Important! | CalcCowID will alter the contents of Speed X: and Speed Y:! Re-enter your values! | ||
Buttons: |
|
||
Other | |||
Buttons: |
|
||
Common area | |||
Buttons: |
|