16 - Scroll Grunt ![]() |
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Edit Objects Dialog Box | ||||||||||||||||||
Logic: | GruntStartingPoint | |||||||||||||||||
Image Set: | GAME_WAPWORLDONLY_TRIGGER some Designerz use GAME_WAPWORLDONLY_GUARDPOINT | |||||||||||||||||
Points: | 0 see Enemy AI Types for Points: value; Smarts: must contain a value other than 0. 16 identifies this enemy Grunt as type "Scroll Grunt" |
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Smarts: | 0 ... default ... the player controlz this Grunt. 1 enemy team number. 2 enemy team number. 3 enemy team number. Note: Gruntz will attack any other Grunt with a different team number! |
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Powerup: | 0 bare-handed Grunt; see Toolz for other values. | |||||||||||||||||
Face Dir: | ||||||||||||||||||
0 default, Random Spellz (specifying 1 through 6 does not seem to work)
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Direction: | 0 (default, solver's Grunt and Post Guardz ... not used) For any other enemy Grunt, this is the number of Tilez away he will sense any other team's Grunt. |
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Object Rectangles Dialog Box | ||||||||||||||||||
Move Rect: Left Top Right Bottom |
Defines Grunt movement limitz in four cardinal directionz (Definitely does apply to this enemy AI type.) 0 This field specifies the number of Tiles to the left of the original position that the Grunt will wander randomly. 0 This field specifies the number of Tiles above the original position that the Grunt will wander randomly. 0 This field specifies the number of Tiles to the right of the original position that the Grunt will wander randomly. 0 This field specifies the number of Tiles below the original position that the Grunt will wander randomly. |
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![]() These gruntz will stand at a location, and when they sense your grunt they will go up to him and give him a scroll to read. However, they also attack immediately after giving the scroll. Unlike most gruntz, ![]() Puzzle Use: Using Scroll Gruntz is a tricky business, the only way to get your grunt to finish reading the scroll he is given is to give the Scroll Grunt a toy simultaneously. So be sure to provide the player'z grunt a toy to give! Note: giving the grunt a toy simultaneously is not as easy as it lookz, you will have to practice a couple of timez before getting the hang of it. |