58 - Death Touch |
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Edit Objects Dialog Box | ||
Identification | ||
ID: | Calculated, after CalcCowID (Highly recommended!) |
same |
Name: | Optional, usually totally unnecessary | same |
Logic: | CoveredPowerup | or InGameIcon |
Image Set: | GAME_WAPWORLDONLY_TRIGGER | or alwayz GAME_INGAMEICONZ_ + POWERUPZ_DEATHTOUCH |
Animation: | Not used (blank) | same |
Location | ||
X: | Pixel location of the left edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 16 should leave a remainder of 8.) The uncovered object is alwayz centered in the tile, for any X:. |
same, except ideally, value divided by 32 should leave a remainder of 16. (Image centered in the tile.) |
Y: | Pixel location of the top edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 16 should leave a remainder of 8.) The uncovered object is alwayz centered in the tile, for any Y:. |
same, except ideally, value divided by 32 should leave a remainder of 16. (Image centered in the tile.) |
Z: | 0 (default) | same |
I: | -1 (default) | same |
Attributes | ||
Score: | 0 ... default | Same as for CoveredPowerup |
Points: | 0 ... default | Same as for CoveredPowerup |
Smarts: | 0 (default) Tile 1 or 9 selected; or Clear Tile (1 through 301) to replace the Rock or Hole/Mound when broken/dug up. Objectz on an Arrow Tile may never be acquired! |
0 (default ... not used) |
Powerup: | 58 | 0 (default ... not used) |
Damage: | 0 (default) | same |
Health: | 0 (default) | same |
Speed X: | 0 (default) X Tile coordinate, calculated, after CalcCowID (Highly recommended!) |
Same as for CoveredPowerup |
Speed Y: | 0 (default) Y Tile coordinate, calculated, after CalcCowID (Highly recommended!) |
Same as for CoveredPowerup |
Face Dir: | 0 (default ... 60000 millisecondz) xx000 how long the Powerup will last. |
Same |
X Min: | 0 (default) | same |
X Max: | 0 (default) | same |
Direction: | 0 (default) | same |
Y Min: | 0 (default) | same |
Y Max: | 0 (default) | same |
Speed: | 0 (default) | same |
This can go in a Rock or Hole/Mound (CoveredPowerUp), or just lay in plain
sight (InGameIcon). When the Rock is broken (or the Mound dug up), the solver pickz up the Object, which lookz like the Grim Reaper's sickle . "I've got the Touch of Death, baby!" "Here. Pull my finger." That's right, the slightest touch, and the enemy Grunt is history. The drawback is that the Grunt travels slower ... 800 millisecondz per tile. Kinda makez one think of South Park (oh my god they killed kenny!), doesn't it? The amount of time the effect will last dependz on the Level designer; lazy onez will let the time default (usually 60 secondz); mean onez will set the time just a little too short to be able to complete the task, so you have to scramble when the effect wearz off. |