Walk-through ... Page 10 |
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Grunt | What to do in order to proceed through the solution of the puzzle |
Warpstone #1 | There is a Coin (Coin #60) in plain view at the northwest edge of the Fortress area; a short walk on Spikez will allow you to put it in your till. If you opted for the Quick Ending, you should just waltz right into the King’s Fortress. |
Gauntletz #2 | Stand on the CPS underneath the Gruntz pool and wait for Shovel #2 and some other Grunt to join you. You can see that there are a number of Mushroomz ahead, and a massive Brick Yard. “Some Roidz (Powerupz #3 through #14) would sure help!” When the CPPz lower , break some Mushroomz , and be prepared to duck (no, you don’t have Toobz, so just step back from any trouble ). Once all the Mushroomz you can reach have been cleared away, some goodiez are exposed. Anything you need there? No? Well, is there a Grunt in an underemployed condition, possibly Tool-less? Let him take the Tool most likely to assist you in the task ahead. The Gauntletz ? Well, there are a whole lot of Brickz to break … an extra pair of handz would come in hand-y, I suppose. But wouldn’t it be better if you had some idea of which Brickz to break, and which onez to stay clear of? Yeah! That’s the ticket … the SpyGlass (Tool #19)! The extra Gauntletz ? What are they for? Well, there may come a time when you have no choice but to break a Red Brick (RB). You know what happenz when you break a RB , don’t you? Right! Goodbye Gauntletz. When that happenz, run back for sparez (Toolz #20 and #21). Then get right back to work, you slacker! Breaking your Toolz won’t get you off the hook that easily! When all of your work is done in the Brick Yard, you will have recovered the Warp letter and pocketed two Coinz ; go on to that other set of three CPSz near the RGB (if you haven’t already taken care of that area) and finish as-if you were doing the “Quickie Ending”. |
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