Walk-through ... Page 8 |
|
---|---|
Grunt | What to do in order to proceed through the solution of the puzzle |
Shovel ![]() |
Start digging! Make it safe for your buddies by filling in all those nasty Holez ![]() Moundz ![]() ![]() When everything is cleaned up here, you might want to take a look at the areaz to the north, and clean them up as well. WormHole? What WormHole ![]() ![]() You can try going through it yourself, or you could have one of your buddies go through it. (You have SAVEd recently, haven’t you?) Once everything is ship-shape, is there a CPS with your name (Shovel) on it? Two!? The quickie end to the game is the CPSz near the RGB; for the “PERFECT!” score you will need to satisfy the other one. As before, it is possible to do both. |
Gooberstraw ![]() |
There is a BW ![]() That one is yourz! Time to start sucking (again)! There should be seven Goo Puddlez ![]() ![]() With the Goo ![]() ![]() Once you have sucked up all the Goo available, make trackz toward the Blue Hold Switch ![]() Someone will need to stand on that BHS ![]() |
Gauntletz ![]() |
Break anything you can find, now that Shovel has filled in a few Holez ![]() Step on the BOTS ![]() If the BW ![]() (It may have been used earlier to return from the area when the other BW ![]() This one is pretty benign … won’t necessarily help you in any way, but certainly won’t hurt. By now, what remainz for you to do is to satisfy one third of one (or both) of the three-part CPS ![]() ![]() ![]() For that, the solver needz to decide whether s/he is going for the “PERFECT!” score, or will be satisfied with bringing the WarpStone ![]() |
Page 1 - Page 2 - Page 3 - Page 4 - Page 5 - Page 6 - Page 7 - Page 9 - Page 10 - Page 11 - Page 12 |