Walk-through ... Page 9 |
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Grunt | What to do in order to proceed through the solution of the puzzle |
Odd Grunt out (#3) | The only Tool available is the Springz (Tool #18), so go pick them up! |
"Quickie" finish (WarpStone only) | |
Gauntletz #2 | Stand on the CPS near the Rolling Golf Ball (RGB) and wait for Shovel #4 and some other Grunt to join you. When all three CPSz are satisfied, the CheckPoint Pyramidz (CPP) will lower , allowing you to do your thing � break certain Mushroomz . You are going to have to split time with Shovel #4, until there are no more Mushroomz left in the area. Once done with them, you can head for the CPS near the King�s Fortress � there to wait for the WarpStone Grunt to join you on his own CPS . When he arrivez, and the CPPz go down , you�re done � or you can wave your Gauntletz all over the area to see if there is anything breakable. If something showz up (even if you cannot see it) � break it! Pick up what is under it. Roam around the area a bit before you give the O.K. to WarpStone to enter the Fortress. |
Shovel #4 | Stand on your CPS near the RGB . When you see Holez somewhere, start digging, converting them into Moundz ! Step back and let Gauntletz #2 do his thing.� Did he uncover some more Holez ? Back to your digging! No more Holez ? Your work is done for this puzzle! |
The Other Grunt: | Finish satisfying the CPSz by taking your place on the anonymous CPS . The only thing you need to do is get the WarpStone , and bring it to the King. Perhapz that Question Mark Switch (once Gauntletz #2 has exposed it) is just the ticket. There is a Coin (Coin #??) there for enticement, so SAVE, then go get it. The path should be cleared of any obstaclez by now, so start marching, Grunt! Hup, toop, threep, four � to your CPS ! |
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