36 - Unbreakable Brick ![]() The only way to acquire (most) Brickz is via a Megaphone ![]() |
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Edit Objects Dialog Box | ||
Logic: | CoveredPowerUp | or InGameIcon |
Image Set: | GAME_WAPWORLDONLY_TRIGGER | or alwayz GAME_INGAMEICONZ_ + POWERUPZ_MEGAPHONE |
Score: | 0 the sequence number of the item to be called for from the GruntzMachine. Important! If it is, no items will ever be in the GruntzMachine! |
Same as for CoveredPowerup |
Points: | 0 is the ID number of the Tool, Toy, or Brick that will appear in the GruntzMachine. 36 is the ID number of the Unbreakable Brick ![]() |
Same as for CoveredPowerup |
Powerup: | 50 specifies the object is a Megaphone. | 0 (default ... not used) |
Note: due to an error in the Gruntz game engine, a Megaphone within a CoveredPowerup will co-inhabit the space with an empty note ![]() So the use of the InGameIcon is preferred over a CoveredPowerup. A Bricklayer Grunt alwayz has a supply of Breakable (Brown) Brickz ![]() but it is sometimez useful to have something that will prevent an enemy Gauntletz Grunt from passing, as an Unbreakable (Gold) Brick ![]() You may provide the solver with the meanz to acquire such a desirable Brick. ![]() |