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Rollerz
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Stage 1
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Stage 2
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Stage 3
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Stage 4
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- Start with one gauntletz grunt , pick up
resurrection scroll , use it,
revive two bare-handed gruntz
- Two bare-handed gruntz each drink
a Bottle of Zap Cola
and step on purple switchez
- Gauntletz grunt
- walkz past purple pyramidz
- breakz dice ,
revealing two toobz
- takez the place of one bare-handed grunt
so he
can get a toob.
- Toob grunt
takez the place on a purple switch of the
bare-handed grunt , so that he
can pick up his toob
- Gauntletz grunt
- walkz down, breakz
- stepz on the '1' switch
revealed
- Pool #1:
- Gauntletz grunt and both
toobz gruntz go to bottom
pool, one toob grunt lurez enemy
grunt
onto the landing area, and all three
gruntz 'gang up' to kill enemy grunt
- One toob grunt stepz on
yellow hold switch
- Gauntletz grunt walkz up,
past beginning area, breakz dice
(one containz a Can of Zap Cola), walkz up
a bit further and breakz another die
(the other three dice
only reveal spikez ),
walkz through spikez ,
stepz on '1' switch
- Pool #2:
- Both toobz gruntz go to the
next pool up, each drink a Bottle of Zap
Cola
and 'gang up' (see tacticz of Pool #1) to
kill enemy grunt ,
one (in better health) usez the megaphone
-- pogostick , other
(poorer health) drinkz a Bottle of Zap
Cola
and stepz on yellow hold switch
- Gauntletz grunt
- takez pogostick from the
GruntzMachine (Resourcez)
- walkz past two-way Arrow ,
avoiding missilez from enemy gruntz
- givez pogostick to enemy grunt
(who jumpz into a hole )
- stepz on CheckPoint Switch
- retreatz to a safe place until
two-way arrow
is switched .
- Pool #3:
- Both toobz gruntz go to next
upper pool.
Tacticz are a bit different here:
one toobz grunt (the leader)
goez from landing area to
purple multi-grunt switch
(pmgs) to landing area
lurez enemy toob grunt
into chasing him and returnz to the pmgs
(and smirkz, when enemy grunt is squished
by the rolling 8-ball )
stepz on the green toggle switch
other toobz grunt standz on
first purple switch
lead toobz grunt standz on
yellow hold switch
gauntletz grunt goez past
two-way Arrow ,
stepz on '1' switch
- Lead toobz gruntz standz on the
other purple switch
- Gauntletz grunt walkz
past purple pyramidz ,
standz in front of green pyramidz
- Pool #4:
- Both toobz gruntz go to next
upper pool, 'gang up' (see tacticz of Pool
#1) to kill enemy grunt
the toobz gruntz in better
health stepz on the blue toggle switch
the other toob grunt drinkz the
Bottle of Zap Cola
- Gauntletz grunt walkz
across bridge
drinkz Bottle of Zap Cola (if he needz it)
crossez next bridge and breakz dice ( are
only obstaclez)
the Bottle of Zap Cola that was revealed
is for whichever grunt is most in need of
the refreshment. (Perhapz after some more
work is done.)
- Gauntletz grunt pickz up
'roidz powerup ,
killz four enemy gruntz ,
breakz all dice
(careful ... some are explosive!)
- One toobz grunt exitz pool
(following gauntletz), losez his toob. The
other grunt will be left behind.
- Gauntletz grunt and the
bare-handed grunt go to
CheckPoint Switchez .
- Have you
SAVEd recently?
- Both gruntz walk past six rolling 8-ballz , avoiding
the two spot-litez (there are a couple of
'safe' spotz to stand)
- Bare-handed grunt usez
megaphone
behind tree
-- shovel ... takez
it when it is cranked out.
- Gauntletz grunt (carefully!)
breakz dice
- Shovel grunt digz up moundz , pickz
up coin #1 ,
uncoverz '?' switch
- Secret #1:
- One grunt (no tool requirementz) needz
to be positioned just below '?' switch , at
the edge of the lake
- The other grunt stepz on '?' switch
- grunt walkz (quickly!) across the path
appearing over the water
- walkz back to the edge of the lake
- walkz across the path diagonally to
the coinz
- pickz up four coinz (#2 #3 #4 &
#5)
- walkz back to the edge of lake
- wait
- walk across path appearing over the
water
- follow the path down
- wait
- then walk up and across path to the
right to get back on shore
- The
Labyrinth:
- Shovel grunt stepz on/off
red hold switch
- Gauntletz grunt
- enter maze, walkz south (with shovel
grunt
cooperating) to step on green toggle
switch
- returnz to entrance, walkz east,
breakz die
- takez freeze scroll (Toy #1)
- breakz die ,
stepz on '1' switch
- returnz near the entrance and standz
on red hold switch .
- Shovel grunt enterz maze,
takez over on red hold switch
- Gauntletz grunt
- usez freeze scroll
- killz two Defenderz
and one Object Guard
- leavez warpstone where it is, for
now
- walkz around fort to lower left
corner by yellow arrow
- Secret
#2:
- Red wormhole will
open
- Gauntletz grunt
quickly walkz up, to the left, into
red wormhole
- landz on springz ... and now needz
to go through holez ,
spikez
and trapdoorz maze to pick up coin #6
and
warpletter
- Springz grunt In the
following diagram, follow the numeric
sequence, making sure that your grunt
stopz only on green
squares. Other squarez in the
sequence are trap doorz, so time your
jumpz accordingly. Also, this sequence
will take you to either the coin or
the warpletter; after you get one, you
will have to spring back up and then
spring down to get the other.
(This is the actual maze, showing the
path.)
Reverse the sequence to get out of
this maze , and then enter the red
wormhole to return. (You'll have to
lose the springz.)
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- Bare-handed grunt pickz
up warpstone
- Warpstone grunt bringz
warpstone to King
Statz
Page
Survivorz |
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3 |
Deathz |
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0 |
Toolz |
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4 |
Toyz |
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3 |
Powerupz |
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1 |
Coinz |
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6 |
Secretz |
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2 |
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GRUNTZ is a trademark of Monolith Productionz
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Copyright © 1999 - 2024 Last modified: January 1, 2024 by GooRoo
Email: GooRoo
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