19 - Magic Wandz

Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 19 ... other fieldz are necessary!
There is a specialized enemy Grunt called a Magic Wand Grunt that may be defined simply by providing a "Points: value of 15 and "Smarts: value of 1, 2 or 3 in this method.
Supposedly, "Face Dir:" allowz Spell selection, but only "Random Spellz" result (and usually only 1, 2 or 3 are read).
Try placing an InGameIcon 'owned' by the enemy Grunt on his GruntStartingPoint, to set a specific spell.

Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 19 ... other fieldz are necessary!

Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_WANDZ
... other fieldz are necessary, especially "Face Dir:"! (Workz to select the spell cast.)

Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.

Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.

Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.

Using this Tool sapz the Grunt's health, losing 25% of original full health each time a Spell is cast.
Do not give this Tool to a Resurrected Grunt, unless there is also at least a Can of Zap Cola handy.
(A Bottle or Keg would be even better!)

Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the Super Speed PowerUp.
There are six possible Spellz generated by a Random Spell Magic Wand (see the list).

Used as a weapon

'Hit' value: 0/20 ... this Grunt simply will not fight!

However, if his Spell is "Rolling Ballz", he can erase more enemy Gruntz than may exist at one time (45)!
(The Rolling Ballz will travel as far as 18 Tilez (in 4 directionz!) so 72 Tilez (enemy Gruntz) will be crossed.)

Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Defender' Grunt
(with adequate vision, although neither can move ... who immediately attackz).
ID Opponent Hit Result Winner's
Reason for unusual resultz
0 Bare-handed 1 lose 20
1 Bombz 20 draw 0 Actually, both lose.
2 Boomerangz 6 lose 20
3 Brick(layer)z 4 lose 20
4 Clubz 8 lose 20
5 Gauntletz 5 lose 20
6 (Boxing) Glovez 1 lose 20
7 Goober(Straw)z 2 lose 20
8 Gravity Bootz 2 lose 20
9 Gun Hatz 10 lose 20
10 Sponge Gunz 1 lose 20
11 Rockz 8 lose 20
12 Shieldz 1 lose 20
13 Shovel 6 lose 20
14 Springz 5 lose 20
15 Spy Gear 4 lose 20
16 Swordz 10 lose 20
17 TimeBombz 20 draw 0 Actually, both lose
18 Toobz 2 lose 20
19 (Magic) Wandz ? draw 20 won't fight
20 Warpstone 0 draw 20 can't fight, and enemy Gruntz can't carry a Warpstone piece !
21 Welder's Kit 20 lose 20
22 Wingz 2 lose 20
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.

Grade: F 4 W0-D4-L19 (-380 -380) ... NO offense, unique utility

The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.