10 - Sponge Gun (aka 'Nerf')

Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 10 ... other fieldz as necessary

Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 10 ... other fieldz as necessary

Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_NERFGUNZ

Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.

Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.

Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.

Special Effect: The Grunt struck by a Sponge is pushed one Tile away from the shooter ... unless that would put the Grunt into Water or solid objectz. (Gruntz without a Toob will never enter water ... horizontally ... only by having support (a Bridge Tile ) go out from under them.)

A SpongeGun Grunt is most effective against an enemy Grunt that is 'walking a tight-rope', where one mis-step is fatal.
All a Sponge doez is bump the target Grunt one Tile away from the shooter.
If that one Tile is a 'Death Tile' ... mission accomplished!
It "is not a manly gun" (SpongeGun Grunt'z own wordz - 8 secondz),
since it takez about twenty 'hitz' to turn a Grunt into Goo.

But it can be used to place a Grunt (any Grunt) right where you want him, given enough time,
and a Grunt not highly desirous of maintaining position in a certain spot may become a Goo Puddle .
It may also be used to get a friendly Grunt to a place he would otherwise be able to reach;
fire a Sponge at an Arrow, then have a friendly Grunt step onto that Arrow, and friend is pushed beyond it.
Spongegunz can also hit a grunt past any one tile gap.

Note that the Sponge is not fired at the friendly Grunt , but at the Arrow ;
the friend arrivez at the Arrow after the shot has been fired, result: .

With some difficulty an enemy Grunt armed with this weapon may be induced to assist you in reaching a place you cannot reach voluntarily. Step on an Arrow facing the 'wrong' way, timed so that the enemy Grunt is ready to fire at you, then step on the Arrow again just as the enemy's sponge arrivez. Ta-da!

Missile speed: 1500 millisecondz to the target.

Travel speed: 600 millisecondz per Tile (300 millisecondz per Tile with SuperSpeed).
Used as a weapon
'Hit' value: 1/20 ... enemy turned into a Goo Puddle after twentieth sponge.
Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt
(neither can move), and beginz the fight.
ID Opponent Hit Result Winner's
Health
Reason for unusual resultz
0 Bare-handed 1 lose 11 Sponge Gunz are very difficult to load ... takez a lot of time
1 Bombz 20 draw 0 Actually, both lose
2 Boomerangz 6 lose 16
3 Brick(layer)z 4 lose 17
4 Clubz 8 lose 18
5 Gauntletz 5 lose 17
6 (Boxing) Glovez 1 lose 11 Sponge Gunz are very difficult to load ... takez a lot of time
7 Goober(Straw)z 2 lose 15
8 Gravity Bootz 2 lose 16
9 Gun Hatz 10 lose 20 * GunHatz take no damage from a SpongeGun
10 Sponge Gunz 1 win 1 he who hitz first, hitz last
11 Rockz 8 lose 16
12 Shieldz 1 lose 11
13 Shovel 6 lose 17
14 Springz 5 lose 17
15 Spy Gear 4 lose 17
16 Swordz 10 lose 18
17 TimeBombz 20 draw 0 Actually, both lose.
18 Toobz 2 lose 15
19 (Magic) Wandz ? win 20 won't fight
20 Warpstone 0 win 20 can't fight, and enemy Gruntz can't carry a Warpstone piece !
21 Welder's Kit 20 lose 19
22 Wingz 2 lose 10
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.

Grade: F+ 7 W3-D2-L18 (-240 -280) ... unique utility

The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.