6 - (Boxing) Glovez

Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 6 ... other fieldz as necessary

Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 6 ... other fieldz as necessary

Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_GLOVEZ

Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.

Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.

Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.

(Boxing) Glovez are not much more of a weapon than Bare-handz ... but they do one thing that Bare-handz cannot do; they move an enemy Grunt one Tile backward. So a Grunt armed with Glovez can maneuver an enemy Grunt to a desired location, as onto a Switch that the solver would not want a friendly Grunt to occupy. For example, onto an Arrow leading to a Black One-Time Switch ... trapping the Grunt because they cannot pass the Arrow to get back into the field of play.

Boxerz have quick handz ... they can frequently get in a punch even against a Sword Grunt, and be out of range of the stab from the Sword Grunt in retaliation! Boxerz also recover their strength for the next blow faster than most other Gruntz. Boxerz also seem to have 'glass chinz', as you frequently hear them say something like "I'm down for the count!".

Used as a weapon
'Hit' value: 1/20 ... enemy turned into a Goo Puddle after twentieth punch.

Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt (neither can move), and beginz the fight.
Opponent Hit Result Winner's
Reason for unusual resultz
0 Bare-handed 1 win 1 he who hitz first, hitz last
1 Bombz 20 draw 0 Actually, both lose
2 Boomerangz 6 lose 11
3 Brick(layer)z 4 lose 13
4 Clubz 8 lose 16
5 Gauntletz 5 lose 16
6 (Boxing) Glovez 1 undecided 1 the one with the faster 'jab' winz
7 Goober(Straw)z 2 lose 10
8 Gravity Bootz 2 lose 12
9 Gun Hatz 10 lose 14
10 Sponge Gunz 1 win 11 Sponge Gunz are very difficult to load ... takez a lot of time
11 Rockz 8 lose 12
12 Shieldz 1 lose 20 ** Shieldz take no damage from (Boxing) Glovez Gruntz
13 Shovel 6 lose 15
14 Springz 5 lose 14
15 Spy Gear 4 lose 15
16 Swordz 10 lose 17
17 TimeBombz 20 draw 0 Actually, both lose.
18 Toobz 2 lose 10
19 (Magic) Wandz ? win 20 won't fight
20 Warpstone 0 win 20 can't fight ... and enemy Gruntz can't carry a Warpstone piece !
21 Welder's Kit 20 lose 19
22 Wingz 2 win 2
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.

Grade: F 13 W5-D3-L15 (-150 -190) ... mostly offense, little utility

The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.