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15 - Magic Wand Grunt

Edit Objects Dialog Box
Logic: GruntStartingPoint
Image Set: GAME_WAPWORLDONLY_TRIGGER some Designerz use GAME_WAPWORLDONLY_GUARDPOINT
Points: 0 see Enemy AI Types for Points: value; Smarts: must contain a value other than 0.
15 identifies this enemy Grunt as type "Magic Wand Grunt"
Face Dir: 0 default, Random Spellz (specifying 1 through 6 does not seem to work)
Direction: 0 (default, solver's Grunt and Post Guardz ... not used)
For any other enemy Grunt, this is the number of Tilez away he will sense any other team's Grunt.
Object Rectangles Dialog Box
Move Rect: Defines Grunt movement limitz in four cardinal directionz
Left 0 This field specifies the number of Tiles to the left of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
Top 0 This field specifies the number of Tiles above the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
Right 0 This field specifies the number of Tiles to the right of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
Bottom 0 This field specifies the number of Tiles below the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
The Gruntz Level Editor Manual left out any documentation on the Magic Wand Grunt, so we invent some based upon what the solver'z version is like.

There should be (at least) six different typez of Magic Wandz, but Random Spellz seemz to be the only one that workz ... and it seemz that only Spellz 1, 2 and 3 are ever actually cast.

Each time a Magic Wand Grunt castz a spell his health decreases by one-fourth from his original full health state. Wave that thing four times, and the spell caster leaves this Gruntzy plane of existence!

This Grunt is a pacifist! He may wave his Magic Wand ... but he won't punch or kick.

He'll sometimez follow you around like a love-sick puppy, which you can apply to advantage by leading him somewhere, and then giving him a toy ... and disappear while he is occupied ... leaving him "holding the bag" (or standing on some sort of Switch ... where you wouldn't want to spend the rest of the game).