15 - Spy Gear

Method number 1: Enter the game with it.
Edit Objects Dialog Box
Use Logic: GruntStartingPoint with Powerup: = 15 ... other fieldz as necessary

Method number 2: Cover it up.
Edit Objects Dialog Box
Use Logic: CoveredPowerUp with Powerup: = 15 ... other fieldz as necessary

Method number 3: Leave it in plain sight.
Edit Objects Dialog Box
Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_SPYZ

Method number 4: Put it in a Giant Rock.
No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed.

Method number 5: Ask for it.
One of the solver's Gruntz can use a Megaphone to call for the Tool.

Method number 6: Steal it (back).
Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind.

"Magnify this!" the Spy Grunt sayz. Actually, this Tool is most valuable in determining whether there is something "under that Rock" or "in that Hole"; or whether a Brick is safe to smash, or will explode in a Gauntletz Grunt's gooey face ... or break his Gauntletz. Just wave that SpyGlass all over the map, to see if there is anything breakable, or diggable; then send the Grunt with the proper Tool to do the grunt work.

Travel speed: 500 millisecondz per Tile ... 250 millisecondz per Tile with the Super Speed PowerUp.

Used as a weapon
'Hit' value: 4/20 ... enemy turned into a Goo Puddle after fifth swing.

Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt
(neither can move), and beginz the fight.

ID Opponent Hit Result Winner's
Reason for unusual resultz
0 Bare-handed 1 win 15
1 Bombz 20 draw 0 Actually, both lose.
2 Boomerangz 6 win 8
3 Brick(layer)z 4 win 4
4 Clubz 8 lose 4
5 Gauntletz 5 lose 4
6 (Boxing) Glovez 1 win 16
7 Goober(Straw)z 2 win 12
8 Gravity Bootz 2 win 8
9 Gun Hatz 10 win 10
10 Sponge Gunz 1 win 18
11 Rockz 8 win 4
12 Shieldz 1 win 11 ** Shieldz take half damage from many other Gruntz.
13 Shovel 6 lose 4
14 Springz 5 win 5
15 Spy Gear 4 undecided 4
16 Swordz 10 lose 12
17 TimeBombz 20 draw 0 Actually, both lose.
18 Toobz 2 win 12
19 (Magic) Wandz ? win 20 won't fight
20 Warpstone 0 win 20 can't fight, and enemy Gruntz can't carry a Warpstone piece !
21 Welder's Kit 20 lose 15
22 Wingz 2 win 16
* GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz.
** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz.
An opponent's 'Hit' value in Yellow indicatez half damage.
An opponent's 'Hit' value of '0' in Red indicatez no damage.
An 'undecided' result is because of random delayz (flailing, etc.) by either opponent.

Grade: A- 33 W15-D3-L5 (+140 +100) ... GOOD offense, unique utility

The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz.