52 - Bottle Of Zap Cola

Edit Objects Dialog Box
Identification
ID: Calculated, after CalcCowID
(Highly recommended!)
same
Name: Optional, usually totally unnecessary same
Logic: CoveredPowerup or InGameIcon
Image Set: GAME_WAPWORLDONLY_TRIGGER or alwayz GAME_INGAMEICONZ_ +
POWERUPZ_HEALTH2
Animation: Not used (blank) same
Location
X: Pixel location of the left edge of the logic box, + 8 (center point).
Determined by the Gruntz Level Editor at creation time.
Changed by the Gruntz Level Editor after 'nudge' or 'shove'.
May be modified by the Designer.
(Ideally, value divided by 16 should leave a remainder of 8.)
The uncovered object is alwayz centered in the tile, for any X:.
same, except ideally,
value divided by 32 should leave a remainder of 16.
(Image centered in the tile.)
Y: Pixel location of the top edge of the logic box, + 8 (center point).
Determined by the Gruntz Level Editor at creation time.
Changed by the Gruntz Level Editor after 'nudge' or 'shove'.
May be modified by the Designer.
(Ideally, value divided by 16 should leave a remainder of 8.)
The uncovered object is alwayz centered in the tile, for any Y:.
same, except ideally,
value divided by 32 should leave a remainder of 16.
(Image centered in the tile.)
Z: 0 (default) same
I: -1 (default) same
Attributes
Score: 0 ... default Same as for CoveredPowerup
Points: 0 ... default Same as for CoveredPowerup
Smarts: 0 (default) Tile 1 or 9 selected;
or Clear Tile (1 through 301) to replace the
Rock or Hole/Mound when broken/dug up.
Objectz on an Arrow Tile may never be acquired!
0 (default ... not used)
Powerup: 52 specifies the object is a Bottle Of Zap Cola. 0 (default ... not used)
Damage: 0 (default) same
Health: 0 (default) same
Speed X: 0 (default)
X Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Same as for CoveredPowerup
Speed Y: 0 (default)
Y Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Same as for CoveredPowerup
Face Dir: 0 (default) same
X Min: 0 (default) same
X Max: 0 (default) same
Direction: 0 (default) same
Y Min: 0 (default) same
Y Max: 0 (default) same
Speed: 0 (default) same
This can go in a Rock or Hole/Mound (CoveredPowerUp), or just lay in plain sight (InGameIcon).
When the Rock is broken (or the Mound dug up), the solver pickz up the Object.
Zap Cola ... a Grunt's favorite form of refreshment ... Bottle = 1/2 of health (10 unitz) restored.