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5 - Post Guard

Edit Objects Dialog Box
Logic: GruntStartingPoint
Image Set: GAME_WAPWORLDONLY_TRIGGER some Designerz use GAME_WAPWORLDONLY_GUARDPOINT
Points: 0 see Enemy AI Types for Points: value; Smarts: must contain a value other than 0.
5 identifies this enemy Grunt as type "Post Guard"
Smarts: 0 ... default ... the player controlz this Grunt.
1 enemy team number.
2 enemy team number.
3 enemy team number.
Note: Gruntz will attack any other Grunt with a different team number!
Powerup: 0 bare-handed Grunt; see Toolz, Toyz, Cursez and Powerupz for other values.
Direction: 0 (default, solver's Grunt and Post Guardz ... not used)
For any other enemy Grunt, this would be the number of Tilez away he will sense any other team's Grunt.
Object Rectangles Dialog Box
Move Rect: Defines Grunt movement limitz in four cardinal directionz
Left 0 This field specifies the number of Tiles to the left of the original position that the Grunt will wander randomly. (Does not apply to this enemy AI type.)
Top 0 This field specifies the number of Tiles above the original position that the Grunt will wander randomly. (Does not apply to this enemy AI type.)
Right 0 This field specifies the number of Tiles to the right of the original position that the Grunt will wander randomly. (Does not apply to this enemy AI type.)
Bottom 0 This field specifies the number of Tiles below the original position that the Grunt will wander randomly. (Does not apply to this enemy AI type.)
Post Guardz will stand guard at a location and will not move and will not attack unless they are attacked first.
Post Guardz can be found carrying any of the Toolz in the game.
Unlike the specialized enemy Gruntz
(Brick Layer, Gauntletz, Goo Sucker, Digger, TimeBomber, Magic Wand and Scroller)
Post Guardz will not use their Toolz for anything other than fighting.

The only way to remove a Post Guard from his post is to kill him , or to give him a mobile Toy.