Walkthrough (tricking one Grunt )

Grunt Description of what to do

Club #3 and

Gravity Bootz #2
Club #3 walkz down and pickz up a Coin (Coin #2), and standz on the Yellow Hold Switch (YHS).
A Rolling Golf Ball (RGB) is released and rapidly speedz north, then turnz east to roll over a Green Hold Switch (GHS) and threeGreen Pyramidz (GP) are briefly lowered and re-raised ... much too quickly for a Grunt to cross.
Gravity Bootz #2 sayz "no problem!" and followz the same path the RGB took, to stop on the GHS . "Hurry up" he sayz, as there are flying objectz heading his way.
Club #3 crossez over and pickz up a Coin (Coin #3), and standz on the Blue Hold Switch (BHS).
Gravity Bootz #2 retreatz and crossez over the raised Switchable Bridge Tilez (SBT), stepz on the Black One-Time Switch (BOTS) and grabz the Toy he seez.
Club #3 retreatz out of range of the flying objectz to just northeast of the PMGS .
Gravity Bootz #2 walkz to the same PMGS , leading an enemy Grunt .
He probably getz jumped on, but managez to valiantly (triez to, at least) hand the Toy to him, while Club #3 blockz the exit. With nowhere to bounce to, the toy breakz, leaving the unhappy fellow standing on the PMGS while Gravity Bootz #2 makez his escape to the other PMGS .
Club #3 scamperz over the (now lowered) PPz to wreak mayhem on the task-oriented Grunt ... while dodging flying objectz (maybe one hitz someone else(!) ... "friendly fire"), and pickz up a Coin (Coin #4).
Walkthrough Page 1 Page 2 Page 3 Page 4 Page 5