Full House Of Fun (Normal mode only) You may work with several Gruntz at the same time |
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Grunt | How to do the required task(z) |
GooberStraw #5 ![]() |
You find yourself in a room with lotz of Holez ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Steel yourself! Then cross a couple Spikez ![]() ![]() ![]() ![]() ![]() Do you want to know the most efficient route to take? "Hey! How am I supposed to get past this?!?" (After you have sucked up four Goo Puddlez ![]() ![]() "Hey Rube!" With a little bit of help from a buddy, you collect two more Coinz and the Warp letter 'P'. "'P'? What happened to 'W', 'A' and 'R'?" (Well, you are a bit slow with the sucking, and other team memberz have found those Warp letterz while you were dawdling.) You exit into the six card table room, and pick up the Coin you see. You want to exit to the north, but you don't like the action of the 'sliding door'. Is there a Tool you may use to fix it? |
Shovel #5 ![]() |
There is a Rolling 8-Ball ![]() Next, make your way north to the four card table room and patch up three Holez ![]() ![]() Make your way back down south, past the large pool and head east. The double doorz toward the east should be open, allowing you to enter the room where GooberStraw and Bootz entered the game. There are a lot of Spikez in the room, and there is no way around it ... you will have to step on many of them. "Ouch! My feet! These hurt!" Turning Holez ![]() ![]() ![]() ![]() You can see a Coin and a Megaphone in the southeast corner of the room ... surrounded by Holez ![]() ![]() ![]() ![]() You can also see a Black One-Time Switch ![]() ![]() ![]() ![]() ![]() "Hmmm. This'll be tough! I sure hope there's some Zap Cola around this room!" Want to see how the Designer did it? As you probably suspect, there is some assistance from a buddy properly equipped ![]() ![]() Your health will not allow you to leave the room, equipped as you are. Check the Tool Chest for something that might help you survive. |
Gravity Bootz #4 ![]() | It appearz that your teammate carrying the GooberStraw has gotten himself stuck. Head his way to help him out, activating the Black One-Time Switch (BOTS) ![]() ![]() Then get out of the Foyer before the triple doorz ![]() ![]() ![]() ![]() ![]() ![]() If (when?) you are able to do so, go up and collect the five Coinz in the Spikez room. Then return and stand next to the Dice, nearest the ![]() |
Gauntletz #4 ![]() |
Grumley came through again! Armed with these hard metal coveringz, you go to work, smashing everything in sight. Every now and then, you have no choice but to stand on Spikez ![]() ![]() |
Gauntletz #2 ![]() |
You enter the puzzle standing right next to a Coin, so you pick it up. You see two other Coinz, and a lot of breakable objectz that you know you can reach. Find something to break! Hint: You should keep those Gauntletz for a long time ... until they break! So you get to work, breaking large Dice ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() There is even a can of Zap Cola under one of the Die Cubez! But you didn't work up much of a sweat, and no enemy Gruntz were doing their best to reduce your health, so you leave it where you found it. Someone else may need it later. Hang around in the area until one of your buddiez thankz you for your help. Then take a walk into the Blue Wormhole, and see where it takez you. You land on your feet in the western courtyard, and see that there is plenty for you to do here. You break a Die Cube ![]() ![]() ![]() You notice that the door is now open into the southern courtyard, and see that there is more use for your Tool down there. You break a Die Cube ![]() ![]() ![]() ![]() Cool your heelz for a while back in the western courtyard, until the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Move into the northern courtyard and break those Brickz ![]() You reach the point where the only Brick you may (safely) break is a Gauntletz-breaker ![]() ![]() |
Shovel #3 ![]() | You land in a small room with one card table and several Slot Machinez in it. It appearz that someone has dropped some loose change, so you pick it up. Then you look around for something that you may use that 'super duper pooper scooper' on. Scan the map carefully; there are lotz of potential usez for your Tool ... some of which you can reach easily. You turn up a Black One-Time Switch and (naturally) you step on it. It is usually safe to pick up a Coin. "Hey! I didn't see that before!" The doorz out of this room seem to be locked ![]() ![]() When the door openz ![]() ![]() ![]() See the task list for Shovel #5. |
Wingz #1 ![]() | There is some loose change in this room, so pick it up! There is another Coin on an island south of the room you entered, but you may want to take a slight detour to get there. Your buddy with the GooberStraw ![]() Head for the Coin you see in the midst of six Switchez. It doesn't hurt to step on the lowered Orange Switch ![]() ![]() ![]() ![]() If you stepped on anything other than the lowered Orange Switch ![]() ![]() At this time, it is important that the Red ![]() Scan the puzzle area. The Orange Pyramidz ![]() ![]() ![]() ![]() ![]() Walk to the north entrance to the TrapDoor room, and pick up the Coinz, leaving through the south doorz ![]() Go get the Coin in the four card table room and down to the Coin in the smallest room being remodeled. Step on the Black One-Time Switch ![]() You may now want to blow a few tornadoez at the enemy Toobz Grunt to turn him into a Goo Puddle ![]() Walk back up to the northwest corner of the map, and exchange your Wingz for some Springz. (Gauntletz should still be hanging around the area. Put him to work on the Yellow Toggle Switch ![]() |
Springz #1 ![]() |
Where can you go, now that you have those Springz? Well, there is a 'lap pool' to the east, with a Black One-Time Switch ![]() Make your way out of the 'lap pool' room (with the aid of your Gauntlez buddy) and meet him at his door ![]() Send him through the Blue Wormhole, and you go collect the Coin you see on the other side of that Wormhole. Go on into the Arrowz room. Choose wisely in order to be able to reach each Yellow Toggle Switch ![]() ![]() The result is that a R8B startz rolling across Arrowz and Switchez, and you know that somewhere there are Pyramidz going Up and Down. Now you have a choice to make:
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Toobz #1 ![]() |
Paddle over to get that Coin, and activate the Black One-Time Switch (BOTS) ![]() Now waddle your way up to the labyrinth room, and take care of the taskz required there. Finally, take your place on a Purple Multi-Grunt Switch (PMGS) ![]() |
Gravity Bootz #4 ![]() |
Walk toward the King's Fortress and take your place on one of the Purple Multi-Grunt Switchez (PMGSz) ![]() |
Gravity Bootz #5 ![]() |
Walk toward the King's Fortress and take your place on one of the Purple Multi-Grunt Switchez (PMGSz) ![]() |
Bare-handed #6 ![]() |
When you are free to move, you may go pick up the Shovel ![]() ![]() |
Bare-handed #7 ![]() |
Take a walk down into the southern courtyard, and across and into the western courtyard, where you will find Spy Gear. |
Bare-handed #8 ![]() |
Take your place on one of the Purple Multi-Grunt Switchez (PMGSz) ![]() |
Spy Gear #7 ![]() |
When the doorz ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Warpstone ![]() |
Go stand on the Warpstone CheckPoint Switch (CPS) ![]() Then go through the Blue Wormhole ![]() Do not be in a rush to give the Warpstone ![]() There are several Coinz you should pick up first, if your goal is a "PERFECT!" score. |