Switchez
in logical operation sequence, by type
|
X |
Y |
Type |
Grunt |
What it doez |
31 |
75 |
|
GooberStraw #5 and Bootz #4 |
Allowz entrance into the GooRoo room. |
34 |
71 |
|
Bootz #4 |
Openz the north exit out of his room. |
6 |
1 |
|
Gauntletz #2 |
Letz Shovel #3 out of his room. |
1 |
71 |
|
Shovel #3 |
Letz Gauntletz #2 out of his room. |
33 |
5 |
|
Springz #1 |
Openz the door between the south courtyard and the east courtyard. |
12 |
16 |
|
Springz #1 |
Openz the door between the two card table room and the one card table room (where Shovel entered the game). |
6 |
59 |
|
Wingz #1 |
Openz the north entrance to the labyrinth. |
31 |
75 |
|
GooberStraw #5 |
Closez the entrance into the foyer of the GooRoo room. (Could trap Bootz #4 in the foyer, forcing him to go through the GooRoo room.) |
32 |
40 |
|
Gauntletz #2 |
Openz the door between the west courtyard and the south courtyard. |
6 |
69 |
|
Any available Grunt |
Openz the door between the labyrinth and the north courtyard. |
47 |
22 |
|
Any available Grunt |
Closez the north entrance to the labyrinth, and openz another way to Switch #2 in the labyrinth. |
34 |
21 |
|
Any available Grunt |
Closez the door to what should have been the first Switch in the labyrinth. |
47 |
22 |
|
Any available Grunt |
Openz the south exit out of the labyrinth. |
42 |
35 |
|
Any available Grunt |
Openz the door between the north courtyard and the west courtyard. |
20 |
58 |
|
Toobz #1 |
Openz the west and east doorz allowing Gruntz to bypass the Spikez room, when coming out of GooberStraw #5 and Bootz #4 original room. |
1 |
33 |
|
Shovel #? |
Openz the entrance to the south courtyard. |
46 |
68 |
|
Shovel #? |
Openz the double doorz between the six card table room and the two roomz to the west. |
3 |
28 |
|
Wingz #1 and Rolling 8-Ball |
Togglez all Green Pyramidz |
3 |
30 |
|
Wingz #1 and R8B |
Togglez all Green Pyramidz |
4 |
28 |
|
Wingz #1 and R8B |
Togglez all Red Pyramidz |
2 |
30 |
|
Wingz #1 and R8B |
Togglez all Red Pyramidz |
2 |
28 |
|
Wingz #1 and R8B |
Togglez all Orange Pyramidz |
4 |
30 |
|
Wingz #1 and R8B |
Togglez all Orange Pyramidz |
0 |
18 |
|
Springz #1 |
Togglez the Two-Way Arrow at X=9,Y=16 that is a 'decoy' within the Arrowz maze. |
2 |
23 |
|
Springz #1 |
Togglez another Two-Way Arrow at X=8,Y=18 that is a 'decoy' within the Arrowz maze. |
5 |
24 |
|
Springz #1 |
Togglez another Two-Way Arrow at X=8,Y=17 that is a 'decoy' within the Arrowz maze. |
13 |
22 |
|
Springz #1 |
Also togglez the Two-Way Arrow at X=8,Y=17 that is a 'decoy' within the Arrowz maze. |
0 |
26 |
|
Rolling 8-Ball |
Togglez a Two-Way Arrow at X=5,Y=29 to randomly re-direct the path of another Rolling 8-Ball. |
12 |
17 |
|
Springz #1 |
Togglez the Two-Way Arrow at X=1,Y=29 to release a Rolling 8-Ball that will pseudo randomly activate six Switchez. |
44 |
39 |
|
Any available Grunt |
When all eight are filled, openz the door to the Warpstone . |
44 |
40 |
|
Any available Grunt |
Same as for the Purple Multi-Grunt Switch (PMGS) @ X=44,Y=39. |
40 |
44 |
|
Any available Grunt |
Same as for the PMGS @ X=44,Y=39. |
39 |
44 |
|
Any available Grunt |
Same as for the PMGS @ X=44,Y=39. |
35 |
40 |
|
Any available Grunt |
Same as for the PMGS @ X=44,Y=39. |
35 |
39 |
|
Any available Grunt |
Same as for the PMGS @ X=44,Y=39. |
39 |
35 |
|
Any available Grunt |
Same as for the PMGS @ X=44,Y=39. |
40 |
35 |
|
Any available Grunt |
Same as for the PMGS @ X=44,Y=39. |
46 |
37 |
|
Warpstone #9 |
Lowerz the CheckPoint Pyramid blocking the way to the Blue Warp. |