Switchez
in logical operation sequence, by type

X Y Type Grunt What it doez
31 75 GooberStraw #5
and Bootz #4
Allowz entrance into the GooRoo room.
34 71 Bootz #4 Openz the north exit out of his room.
6 1 Gauntletz #2 Letz Shovel #3 out of his room.
1 71 Shovel #3 Letz Gauntletz #2 out of his room.
33 5 Springz #1 Openz the door between the south courtyard and the east courtyard.
12 16 Springz #1 Openz the door between the two card table room and the one card table room (where Shovel entered the game).
6 59 Wingz #1 Openz the north entrance to the labyrinth.
31 75 GooberStraw #5 Closez the entrance into the foyer of the GooRoo room.
(Could trap Bootz #4 in the foyer, forcing him to go through the GooRoo room.)
32 40 Gauntletz #2 Openz the door between the west courtyard and the south courtyard.
6 69 Any available Grunt Openz the door between the labyrinth and the north courtyard.
47 22 Any available Grunt Closez the north entrance to the labyrinth, and openz another way to Switch #2 in the labyrinth.
34 21 Any available Grunt Closez the door to what should have been the first Switch in the labyrinth.
47 22 Any available Grunt Openz the south exit out of the labyrinth.
42 35 Any available Grunt Openz the door between the north courtyard and the west courtyard.
20 58 Toobz #1 Openz the west and east doorz allowing Gruntz to bypass the Spikez room, when coming out of GooberStraw #5 and Bootz #4 original room.
1 33 Shovel #? Openz the entrance to the south courtyard.
46 68 Shovel #? Openz the double doorz between the six card table room and the two roomz to the west.
3 28 Wingz #1 and
Rolling 8-Ball
Togglez all Green Pyramidz
3 30 Wingz #1 and
R8B
Togglez all Green Pyramidz
4 28 Wingz #1 and
R8B
Togglez all Red Pyramidz
2 30 Wingz #1 and
R8B
Togglez all Red Pyramidz
2 28 Wingz #1 and
R8B
Togglez all Orange Pyramidz
4 30 Wingz #1 and
R8B
Togglez all Orange Pyramidz
0 18 Springz #1 Togglez the Two-Way Arrow at X=9,Y=16 that is a 'decoy' within the Arrowz maze.
2 23 Springz #1 Togglez another Two-Way Arrow at X=8,Y=18 that is a 'decoy' within the Arrowz maze.
5 24 Springz #1 Togglez another Two-Way Arrow at X=8,Y=17 that is a 'decoy' within the Arrowz maze.
13 22 Springz #1 Also togglez the Two-Way Arrow at X=8,Y=17 that is a 'decoy' within the Arrowz maze.
0 26 Rolling 8-Ball Togglez a Two-Way Arrow at X=5,Y=29 to randomly re-direct the path of another Rolling 8-Ball.
12 17 Springz #1 Togglez the Two-Way Arrow at X=1,Y=29 to release a Rolling 8-Ball that will pseudo randomly activate six Switchez.
44 39 Any available Grunt When all eight are filled, openz the door to the Warpstone .
44 40 Any available Grunt Same as for the Purple Multi-Grunt Switch (PMGS) @ X=44,Y=39.
40 44 Any available Grunt Same as for the PMGS @ X=44,Y=39.
39 44 Any available Grunt Same as for the PMGS @ X=44,Y=39.
35 40 Any available Grunt Same as for the PMGS @ X=44,Y=39.
35 39 Any available Grunt Same as for the PMGS @ X=44,Y=39.
39 35 Any available Grunt Same as for the PMGS @ X=44,Y=39.
40 35 Any available Grunt Same as for the PMGS @ X=44,Y=39.
46 37 Warpstone #9 Lowerz the CheckPoint Pyramid blocking the way to the Blue Warp.