Switchez 
in logical operation sequence, by type
 
  | 
| X | 
Y | 
Type | 
Grunt | 
What it doez | 
| 31 | 
75 | 
  | 
GooberStraw   #5 and Bootz   #4 | 
Allowz entrance into the GooRoo room. | 
| 34 | 
71 | 
  | 
Bootz   #4 | 
Openz the north exit out of his room. | 
| 6 | 
1 | 
  | 
Gauntletz   #2 | 
Letz Shovel #3 out of his room. | 
| 1 | 
71 | 
  | 
Shovel   #3 | 
Letz Gauntletz #2 out of his room. | 
| 33 | 
5 | 
  | 
Springz   #1 | 
Openz the door between the south courtyard and the east courtyard. | 
| 12 | 
16 | 
  | 
Springz   #1 | 
Openz the door between the two card table room and the one card table room (where Shovel entered the game). | 
| 6 | 
59 | 
  | 
Wingz   #1 | 
Openz the north entrance to the labyrinth. | 
| 31 | 
75 | 
  | 
GooberStraw   #5 | 
Closez the entrance into the foyer of the GooRoo room. (Could trap Bootz   #4 in the foyer, forcing him to go through the GooRoo room.) | 
| 32 | 
40 | 
  | 
Gauntletz   #2 | 
Openz the door between the west courtyard and the south courtyard. | 
| 6 | 
69 | 
  | 
Any available Grunt | 
Openz the door between the labyrinth and the north courtyard. | 
| 47 | 
22 | 
  | 
Any available Grunt | 
Closez the north entrance to the labyrinth, and openz another way to Switch #2 in the labyrinth. | 
| 34 | 
21 | 
  | 
Any available Grunt | 
Closez the door to what should have been the first Switch in the labyrinth. | 
| 47 | 
22 | 
  | 
Any available Grunt | 
Openz the south exit out of the labyrinth. | 
| 42 | 
35 | 
  | 
Any available Grunt | 
Openz the door between the north courtyard and the west courtyard. | 
| 20 | 
58 | 
  | 
Toobz   #1 | 
Openz the west and east doorz allowing Gruntz to bypass the Spikez    room, when coming out of GooberStraw   #5 and Bootz   #4 original room. | 
| 1 | 
33 | 
  | 
Shovel   #? | 
Openz the entrance to the south courtyard. | 
| 46 | 
68 | 
  | 
Shovel   #? | 
Openz the double doorz between the six card table room and the two roomz to the west. | 
| 3 | 
28 | 
  | 
Wingz   #1 and Rolling 8-Ball   | 
Togglez all Green Pyramidz    | 
| 3 | 
30 | 
  | 
Wingz   #1 and R8B   | 
Togglez all Green Pyramidz    | 
| 4 | 
28 | 
  | 
Wingz   #1 and R8B   | 
Togglez all Red Pyramidz    | 
| 2 | 
30 | 
  | 
Wingz   #1 and R8B   | 
Togglez all Red Pyramidz    | 
| 2 | 
28 | 
  | 
Wingz   #1 and R8B   | 
Togglez all Orange Pyramidz    | 
| 4 | 
30 | 
  | 
Wingz   #1 and R8B   | 
Togglez all Orange Pyramidz    | 
| 0 | 
18 | 
  | 
Springz   #1 | 
Togglez the Two-Way Arrow    at X=9,Y=16 that is a 'decoy' within the Arrowz maze. | 
| 2 | 
23 | 
  | 
Springz   #1 | 
Togglez another Two-Way Arrow    at X=8,Y=18 that is a 'decoy' within the Arrowz maze. | 
| 5 | 
24 | 
  | 
Springz   #1 | 
Togglez another Two-Way Arrow    at X=8,Y=17 that is a 'decoy' within the Arrowz maze. | 
| 13 | 
22 | 
  | 
Springz   #1 | 
Also togglez the Two-Way Arrow    at X=8,Y=17 that is a 'decoy' within the Arrowz maze. | 
| 0 | 
26 | 
  | 
Rolling 8-Ball   | 
Togglez a Two-Way Arrow    at X=5,Y=29 to randomly re-direct the path of another Rolling 8-Ball. | 
| 12 | 
17 | 
  | 
Springz   #1 | 
Togglez the Two-Way Arrow    at X=1,Y=29 to release a Rolling 8-Ball that will pseudo randomly activate six Switchez. | 
| 44 | 
39 | 
  | 
Any available Grunt | 
When all eight are filled, openz   the door   to the Warpstone  . | 
| 44 | 
40 | 
  | 
Any available Grunt | 
Same as for the Purple Multi-Grunt Switch   (PMGS) @ X=44,Y=39. | 
| 40 | 
44 | 
  | 
Any available Grunt | 
Same as for the PMGS   @ X=44,Y=39. | 
| 39 | 
44 | 
  | 
Any available Grunt | 
Same as for the PMGS   @ X=44,Y=39. | 
| 35 | 
40 | 
  | 
Any available Grunt | 
Same as for the PMGS   @ X=44,Y=39. | 
| 35 | 
39 | 
  | 
Any available Grunt | 
Same as for the PMGS   @ X=44,Y=39. | 
| 39 | 
35 | 
  | 
Any available Grunt | 
Same as for the PMGS   @ X=44,Y=39. | 
| 40 | 
35 | 
  | 
Any available Grunt | 
Same as for the PMGS   @ X=44,Y=39. | 
| 46 | 
37 | 
  | 
Warpstone   #9 | 
Lowerz   the CheckPoint Pyramid   blocking the way to the Blue Warp. |