12 - Timebomberz

Edit Objects Dialog Box
Logic: GruntStartingPoint
Image Set: GAME_WAPWORLDONLY_TRIGGER some Designerz use GAME_WAPWORLDONLY_GUARDPOINT
Points: 0 see Enemy AI Types for Points: value; Smarts: must contain a value other than 0.
12 identifies this enemy Grunt as type "Timebomber"
Smarts: 0 ... default ... the player controlz this Grunt.
1 enemy team number.
2 enemy team number.
3 enemy team number.
Note: Gruntz will attack any other Grunt with a different team number!
Powerup: 0 bare-handed Grunt; see Toolz, Toyz, Cursez and Powerupz for other values.
Direction: 0 (default, solver's Grunt and Post Guardz ... not used)
For any other enemy Grunt, this is the number of Tilez away he will sense any other team's Grunt.
Object Rectangles Dialog Box
Move Rect: Defines Grunt movement limitz in four cardinal directionz
Left 0 This field specifies the number of Tiles to the left of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
Top 0 This field specifies the number of Tiles above the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
Right 0 This field specifies the number of Tiles to the right of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
Bottom 0 This field specifies the number of Tiles below the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.)
Timebomberz always have Timebombz and will hang around a location until they sense one of your Gruntz.
Perhapz, if valuez are placed in the "Move" Rects fieldz, the TimeBomber may just blow up thingz for you.
Once a Timebomber sensez one of your Gruntz, the Timebomber will attack him and use TimeBombz to break through any breakable objectz that are in the way.
The range that a Timebomber can sense can vary.