12 - Timebomberz |
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Edit Objects Dialog Box | ||
Logic: | GruntStartingPoint | |
Image Set: | GAME_WAPWORLDONLY_TRIGGER some Designerz use GAME_WAPWORLDONLY_GUARDPOINT | |
Points: | 0 see Enemy AI Types for Points: value; Smarts: must contain a value other than 0. 12 identifies this enemy Grunt as type "Timebomber" |
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Smarts: | 0 ... default ... the player controlz this Grunt. 1 enemy team number. 2 enemy team number. 3 enemy team number. Note: Gruntz will attack any other Grunt with a different team number! |
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Powerup: | 0 bare-handed Grunt; see Toolz, Toyz, Cursez and Powerupz for other values. | |
Direction: | 0 (default, solver's Grunt and Post Guardz ... not used) For any other enemy Grunt, this is the number of Tilez away he will sense any other team's Grunt. |
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Object Rectangles Dialog Box | ||
Move Rect: | Defines Grunt movement limitz in four cardinal directionz | |
Left | 0 This field specifies the number of Tiles to the left of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
Top | 0 This field specifies the number of Tiles above the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
Right | 0 This field specifies the number of Tiles to the right of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
Bottom | 0 This field specifies the number of Tiles below the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
Timebomberz always have Timebombz and will hang around a location until they sense one of your Gruntz. Perhapz, if valuez are placed in the "Move" Rects fieldz, the TimeBomber may just blow up thingz for you. Once a Timebomber sensez one of your Gruntz, the Timebomber will attack him and use TimeBombz to break through any breakable objectz that are in the way. The range that a Timebomber can sense can vary. |