10 - Goo Suckerz ![]() |
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Edit Objects Dialog Box | |
Logic: | GruntStartingPoint |
Image Set: | GAME_WAPWORLDONLY_TRIGGER some Designerz use GAME_WAPWORLDONLY_GUARDPOINT |
Points: | 0 see Enemy AI Types for Points: value; Smarts: must contain a value other than 0. 10 identifies this enemy Grunt as type "Goo Sucker" |
Smarts: | 0 ... default ... the player controlz this Grunt. 1 enemy team number. 2 enemy team number. 3 enemy team number. Note: Gruntz will attack any other Grunt with a different team number! |
Powerup: | 0 bare-handed Grunt; see Toolz, Toyz, Cursez and Powerupz for other values. |
Direction: | 0 (default, solver's Grunt and Post Guardz ... not used) For any other enemy Grunt, this is the number of Tilez away he will sense any other team's Grunt. |
Object Rectangles Dialog Box | |
Move Rect: | Defines Grunt movement limitz in four cardinal directionz |
Left | 0 This field specifies the number of Tiles to the left of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) |
Top | 0 This field specifies the number of Tiles above the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) |
Right | 0 This field specifies the number of Tiles to the right of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) |
Bottom | 0 This field specifies the number of Tiles below the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) |
Goo Suckerz always have GooberStrawz ![]() ![]() ![]() Once a Goo Sucker sensez one of your Gruntz, the Goo Sucker will attack him. Goo Suckerz will alwayz go back to sucking Goo Puddlez ![]() ![]() The range that a Goo Sucker can sense can vary. |