|Tile Properties/Attributes: User
(Solid when raised, Clear when lowered)
Pyramid Tilez look the same in every graphicz set (no background changez).
Pyramidz were designed to be used in association with Switchez, with the color of the Pyramid being the same as the color of the Switch controlling it. However, the actual program instructions do not enforce the game design. It is left up to the puzzle designer to adhere to the intended use of Switchez and Pyramidz. This Manual is written to agree with the way the game was designed to work; please treat this Topic as hard and fast rules, rather than mere 'suggestions'.
|all Pyramidz use these fields.
Edit Objects Dialog Box
Note: Althought it is not required, I find it highly desirable to do a CalcCowID on everything that is not EyeCandy ... and even some of those! Doing so allowz you (the Designer) to right-click on any logic and immediately know the X and Y coordinatez of that object. This is very helpful in entering SecretTeleporterTrigger valuez!
|Move rect: Left||ID number of the first Switch that controls this Pyramid.|
Note: Whenever more than one Switch will affect a Pyramid, fill in as many additional "rects" fields as required.
Suggested order: left to right, top to bottom in the 4 across, 6 down array of "rects" fields.