'normal' Ground Tilez

Tile Properties/Attributes: Clear

Tile 1 2 3 4 5 6 7 8 Duplicationz
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021 duplicate of 17 (except in "High On Sweetz", Area 4)
022
023
024 duplicate of 20 (except in "High On Sweetz", Area 4)
025
026
027
028
029
030
031
032
033 duplicate of 29 (except in "High On Sweetz", Area 4)
034
035
036 duplicate of 32 (except in "High On Sweetz", Area 4)
These Tilez are usually treated as being on the same elevation, requiring no stairways to go from any one of them, to any other one of them. Tilez 17 through 36 seem to be intended to mix well with either Tilez 1 through 8, or Tilez 9 through 16, (part 1) or to be used as 'transition' Tilez between light and dark areas. Beginning with area 5 ("High Rollerz"), it is possible to create several different interesting patternz, using combinationz of these Tilez, for example:


As you can readily see, there are a number of casez of duplicate Tilez in each set. There are also some Tilez that it would be nice to have (especially in "The Miniature Masterz")!
It is easy to do this:

or this

Try doing this with the existing Miniature Masterz Tilez:

or this

(Duplicate Tilez 21, 24, 33 and 36 have been replaced, for the left image.
With four more duplicatez, we could create the right image, as well.)

If I could convert .jpg graphicz into the proprietary .pid format (or replace the image embedded within the .pid format), everyone could do what I have done in the second example.
The same duplicationz/omissionz exist in the "Gruntz In Space" graphicz set.