Gulliez and Plateauz

Tile Properties/Attributes: Solid

NW = northwest N = north NE = northeast
W = west E = east
SW = southwest S = south SE = southeast
Not all of these Tile numbers exist in every graphics set, and the appearance of Tilez varies by Tile number from set to set.

Area 8 (Gruntz In Space) is used in the following table to govern where Tile numbers will be placed for each graphics Area. Whereever a Tile number does not exist for a given area, an empty slot will be left.

Tile 1 2 3 4 5 6 7 8 Description of the Tile's appearance
39 Gully, NW corner; Plateau, E & S (right angle)
40 Gully, NW corner; Plateau, SE corner (diagonal)
41 Gully, N wall; Plateau, S wall
42 Gully, N wall; Plateau, S wall
43 Gully, NE corner; Plateau, SW corner (diagonal)
44 Gully, NE corner; Plateau, N & E (right angle)
45 Gully, NW corner; Plateau, SE corner (diagonal)
46 Gully, NW corner; Plateau, SE corner (short diagonal)
47 Gully, N & W; Plateau, SE corner (right angle)
48 Gully, N & E; Plateau, SW corner (right angle)
49 Gully, NE corner; Plateau, SW corner (diagonal)
50 Gully, NE corner; Plateau, SW corner (short diagonal)
51 Gully, W wall; Plateau, E wall
52 Gully, W wall; Plateau, E wall (shadow N)
53 Gully, NW diagonal; Plateau, SE diagonal (bends N)
54 Gully, NE diagonal; Plateau, SW diagonal (bends N)
55 Gully, E wall; Plateau, W wall (bends NW diagonal)
56 Gully, E wall; Plateau, W wall
57 Gully, W wall; Plateau, E wall
58 Gully, W wall; Plateau, E wall
59 Gully, SW corner; Plateau, NE corner (short diagonal)
60 Gully, SE corner; Plateau, NW corner (short diagonal)
61 Gully, E wall; Plateau, W wall
62 Gully, E wall; Plateau, W wall
63 Gully, SE corner; Plateau, NW corner (diagonal)
64 Gully, NW corner; Plateau, SE corner (short diagonal)
65 Gully, S & E; Plateau, NE corner (right angle)
66 Gully, S & W; Plateau, NW corner (right angle)
67 Gully, SE corner; Plateau, NW corner (short diagonal)
68 Gully, SE corner; Plateau, NW corner (diagonal)
69 Gully, SW corner; Plateau, N wall & E wall (bends N)
70 Gully, W wall; Plateau, N wall
71 Gully, S wall; Plateau, N wall
72 Gully, S wall; Plateau, N wall
73 Gully, S wall; Plateau, N wall
74 Gully, SE corner; Plateau, S wall & E wall (bends N)
75 Gully, S wall; Plateau, N wall
76 Gully, S wall; Plateau, N wall
Note that in creating these Tilez, the graphicz artist usually chose a single 'normal' Ground Tile as a basis, and made changez from there. (In most graphicz setz, Tilez #41 & #42 have no appreciable difference.)
Similarly:
  • 51=57=58
  • 56=61=62
  • 67=68 (in Gruntz In Space)
  • 70=71=72=73
  • 75=76
So there is much room for providing more variety in the Tilez! (Ten duplicationz in thirty-eight Tilez.)

The "High Rollerz" graphicz set is an extremely difficult set of Tilez to make look 'good'. Each Tile has a 'solid' edge band, and a 'divided' edge band. It is quite a problem to 'mate' Tilez so that solid meetz solid, and divided meetz divided everywhere in a Gully or Plateau. In the provided Tile set, Tile #65 has its 'solid' edge extend too far toward the top, so it does not 'mate' properly with piecez such as Tilez #70 through #73.
... and there is no 'light colored' version of Tilez #70 through #73.