|Arrowz (direction controlz)
|Tile Properties/Attributes: User
Whenever a Grunt steps on an Arrow, he must travel in the direction the Arrow is pointing!
When a Rolling Rock (of any kind) enterz an Arrow , it continuez to move in that new direction until it reachez another Arrow , or a Death Tile of some sort.
Toggled Arrowz (Tilez 201 through 204 ) are controlled by Switchez 221 and 223 , and require logics.
In most of the graphics sets, these tiles look best within the light colored tiles 1-8.
|Edit Objects Dialog Box
|Object Rectangles Dialog Box
|Move rect: Left||ID number of the Switch affecting the Arrow.|
|Any of the "Move rect:" boxez may be used to specify Switch IDz ... but starting with the first box, top left, and moving right before moving down is preferred.|
|* 1-36* 39-76 * 90-95 * 99-140 * 142-181 * 191-194 * 199-200 * 267-269
Tiles used in sets for every graphics set * Rocks * Holes/Mounds * Arrows * Bridge Tiles * Stairs * Landing Areas * Giant Rocks
Useless or invalid for every graphics set * 37-38 * Invalid
Same for every graphics set 215-244 * 245-256 * 301-302 * 303-329