9 - Gauntletz Gruntz ![]() |
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| Edit Objects Dialog Box | ||
| Logic: | GruntStartingPoint | |
| Image Set: | GAME_WAPWORLDONLY_TRIGGER some Designerz use GAME_WAPWORLDONLY_GUARDPOINT | |
| Points: | 0 see Enemy AI Types for Points: value; Smarts: must contain a value other than 0. 9 identifies this enemy Grunt as type "Gauntletz Grunt" |
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| Smarts: | 0 ... default ... the player controlz this Grunt. 1 enemy team number. 2 enemy team number. 3 enemy team number. Note: Gruntz will attack any other Grunt with a different team number! |
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| Powerup: | 0 bare-handed Grunt; see Toolz, Toyz, Cursez and Powerupz for other values. | |
| Direction: | 0 (default, solver's Grunt and Post Guardz ... not used) For any other enemy Grunt, this is the number of Tilez away he will sense any other team's Grunt. |
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| Object Rectangles Dialog Box | ||
| Move Rect: | Defines Grunt movement limitz in four cardinal directionz | |
| Left | 0 This field specifies the number of Tiles to the left of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
| Top | 0 This field specifies the number of Tiles above the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
| Right | 0 This field specifies the number of Tiles to the right of the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
| Bottom | 0 This field specifies the number of Tiles below the original position that the Grunt will wander randomly. (Definitely does apply to this enemy AI type.) | |
Gauntletz Gruntz alwayz have Gauntletz and will hang around a location until they sense one of your Gruntz.Once a Gauntletz Grunt sensez one of your Gruntz, the Gauntletz Grunt will attack him and break through any breakable objectz that are in the way. (Try to get him to break a Red or Black Brick ... or free another Grunt on a different 'team' that carriez a strong Tool). The range that a Gauntletz Grunt can sense can vary. |
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